Insight: Inversion producer thinks quality is best pre-owned prevention
Inversion launched 10 years ago today, but failed to leave a lasting impact on the third-person action genre.
I keep a very fond memory of the game. The story is very surprising, with an incredible twist towards the end (and I mean : incredible). Playing solo on hard was actually very hard. One of my best memories of a TPS from that generation.
This game was surprisingly awesome. I miss blowing enemies into pieces in video games.
I think the concept is what did this game in.
When most people play games and they come across upside down levels, reverse controls, or anything that breaks convention, they normally groan.
I myself am guilty of that too so. So to have an entire game built around that very concept probably wasn't the best idea.
Jay Castello writes: ""Though depression and anxiety are two of the most well known mental health problems, less stigmatised than some other conditions, they remain difficult to talk about. Games can therefore be a powerful tool for helping those with depression and anxiety to feel seen and validated. Moreover, they can also be useful demonstrations for those who don’t know what living with these illnesses is like."
Not saying these all look amazing, but definitely better than Depression Quest
Jo from GamersFTW writes: "Well, I didn’t see that coming! A phrase which many of us will have uttered. Plot twists are something that were once reserved for films and television shows, but as games become more immersive it is no surprise that the narratives and plot take on a film like quality. Be it a betrayal by someone you trusted, an unexpected death, or something which you just simply couldn’t imagine being true until it was spelt out for you."
A fair list, but there are some MASSIVE examples that didn't make this list.
SPOILER WARNING
Primary example - because it's so well known - is Bioshock 1's ending, but my personal title I'm surprised didn't make this list is Spec Ops: The Line. It was quite a morally hard-hitting twist that game had! Should play it twice over to really see the full picture of the twists (what's real, and what's not)!
EDIT: That RDR one though.. Oh my. Those feels! D:
Yea, wow, the big revelation in Star Wars: Knights of the Old Republic was enough to make a great game into a legendary one. That game had a better written plot than most of the movies.
so is it $30 for crapy SP & $30 for call of duty like MP?
I wish they sold them apart I'll just buy the MP of most games..
"Rick argues that the most positive method of reducing pre-owned game sales is by making a deep game in the first place with plenty of replay value. Here's what he has to say..."
"we're doing with Inversion where we're giving you multiplayer, we're giving you co-op, we're giving you a cool, compelling story and lots of cool elements in the game.
You're going to want to own it. You're going to want to have it more than a weekend. The story is long enough, where as in some games the story is only say six to eight hours long, so why would I buy it, right?
So one thing we need to commit to as gamers and developers is to make you want to own our game because there's a lot of content, make you want to own it because you can play with your friends by playing co-op and playing multiplayer.
But that content has to be compelling; if your multiplayer sucks, your co-op sucks and your story's only six hours long... why am I going to spend $60?
Make it $60 worth. Make your game truly worth the $60 and make it good. Put your love and passion into it and people are going to want to own your game. I mean, do people really rent Call of Duty?"
Where the fuck have you been Rick? We need more people like you in this industry! It's cool that CoD got people hooked on MP back in 2007, but now they're just riding the coattails of success at this point. We need another game to set the standard yet, again.
Price you game according to it's worth!? She's a witch! A Witch! Burn Her!
No, actually. That's a bloody good idea. I wonder how many more sales in the first couple of weeks a game would get were publishers to drop the price of a game by just $5?
Worth is relative. One person may consider a game worth $60, while another does not. Even if a game is "worth $60" there will always be people who may simply not be able to afford it at full price.
rather shady if you own more than 1 console you need to buy an online pass to play it on others. they need to sort that out somehow