120°

'Online passes aren't the answer - Make your game worth $60'

Insight: Inversion producer thinks quality is best pre-owned prevention

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computerandvideogames.com
Xfanboy4954d ago (Edited 4954d ago )

so is it $30 for crapy SP & $30 for call of duty like MP?

I wish they sold them apart I'll just buy the MP of most games..

FantasyStar4954d ago (Edited 4954d ago )

I don't even know why they bother with MP. There are so many people that are going to play MP. They can't play all the MP at once and diversity in the population suffers as a result. If there were only a few games with MP: I'd be cool with that. But far too many MP games out there, not enough time to really enjoy all of 'em.

SP, or SP w/ Co-op, or LAN Split-screen MP is where it's at.

Ranshak4954d ago

As long as people keep paying they will keep pushing it. Next they will be looking for monthly subscriptions.

AntoineDcoolette4954d ago

"EA's previously estimated that it lost almost 2.5 million in sales to pre-owned purchases of the original Dead Space"

Lol, I loaned Dead Space out to two friends. One of them purchased it two years after its release for $20 from K-Mart.

smoothdude4954d ago

It is too easy, just let the people who purchase the game have free access to the DLC and those who picked up the game used have to pay a small fee for the DLC.

The problem is that not only do they want money off of every game, but they want more money from DLC.

I don't think that they understand that people who sell their used games use that money to purchase new games. Gaming can be expensive, and if I had to purchase every game new, then I would not be able to have the library that I now have.

FantasyStar4954d ago (Edited 4954d ago )

"Rick argues that the most positive method of reducing pre-owned game sales is by making a deep game in the first place with plenty of replay value. Here's what he has to say..."

"we're doing with Inversion where we're giving you multiplayer, we're giving you co-op, we're giving you a cool, compelling story and lots of cool elements in the game.

You're going to want to own it. You're going to want to have it more than a weekend. The story is long enough, where as in some games the story is only say six to eight hours long, so why would I buy it, right?

So one thing we need to commit to as gamers and developers is to make you want to own our game because there's a lot of content, make you want to own it because you can play with your friends by playing co-op and playing multiplayer.

But that content has to be compelling; if your multiplayer sucks, your co-op sucks and your story's only six hours long... why am I going to spend $60?

Make it $60 worth. Make your game truly worth the $60 and make it good. Put your love and passion into it and people are going to want to own your game. I mean, do people really rent Call of Duty?"

Where the fuck have you been Rick? We need more people like you in this industry! It's cool that CoD got people hooked on MP back in 2007, but now they're just riding the coattails of success at this point. We need another game to set the standard yet, again.

Corrwin4954d ago

Price you game according to it's worth!? She's a witch! A Witch! Burn Her!

No, actually. That's a bloody good idea. I wonder how many more sales in the first couple of weeks a game would get were publishers to drop the price of a game by just $5?

AssassinHD4954d ago (Edited 4954d ago )

You know the price of games has actually remained consistent for over 20 years now. NES games cost $30 in 1986. If you adjust for the rate of inflation that would be $59.89 today.

The NES itself released with two bundles. One for $199 and one for $249.

@Below

Again though, worth is relative.

Corrwin4954d ago (Edited 4954d ago )

Well my point, and the point of the article is not about the arbitrary $60 R.R.P.

It's about pricing a game what it's worth. Not just because all the other games are published with the same RRP.

Edit: Yes, which means a game that has half the content as another should surely cost half as much?

AssassinHD4954d ago

War and Peace (paperback) is currently available on Amazon for $13.60. It has 1296 pages of content.

Tolstoy's Short Fiction is listed for $14.44. It contains 512 pages of content.

The Lord of the Rings is 178 minutes long (nearly 3 hours).

Disctrict 9 is 112 minutes long (just under 2 hours).

Both movies cost the same to see in a theater.

Why should gaming be any different than other forms of media?

Corrwin4954d ago

"Both movies cost the same to see in a theater."

Exactly, the cinema determines the price, but can seek a better price for the books. Why should I then pay the same original amount for 2 games I will own?

I think we're discussing two different things here. I think the the RRP should be variable per game, not the selling price.

AssassinHD4954d ago (Edited 4954d ago )

It is not just the theaters. Both movies released on disc for the same price at retailers too.

You think the RRP should be variable, but my point is that the RRP is not variable in other forms of media, so why should games be an exception?

Corrwin4954d ago

But RRP is variable for other media:

All Prices from Amazon.co.uk (rounded up 1p)
£26 = Despicable Me BluRay
£29 = Inception BluRay
£18 = Once upon a time in America BluRay
£16 = Buried BluRay

£8 = The girl who kicked the hornets nest Paperback
£7 = The Last 10 Seconds paperback
£13 = To a mountain in Tibet paperback
£9 = The heart of Asia paperback.

If there's a medium that does not vary it's RRP enough - it is Video Games. The RRP seems to be based on platform (Wii games RRPing less than 360 games), not on the actual content.

AssassinHD4954d ago

But what did each of those items release at? Prices drop after the initial release on everything.

+ Show (3) more repliesLast reply 4954d ago
AssassinHD4954d ago

Worth is relative. One person may consider a game worth $60, while another does not. Even if a game is "worth $60" there will always be people who may simply not be able to afford it at full price.

FantasyStar4954d ago

He's got a good point. If there's anything we can learn from Steam and PC Gaming. Always go down, never go up. People will buy Team Fortress 2 for $3 :)

Shazz4954d ago

rather shady if you own more than 1 console you need to buy an online pass to play it on others. they need to sort that out somehow

Show all comments (24)
70°

Inversion - Saber Interactive's Big Hope All but Forgotten

Inversion launched 10 years ago today, but failed to leave a lasting impact on the third-person action genre.

Pedrof838d ago

I keep a very fond memory of the game. The story is very surprising, with an incredible twist towards the end (and I mean : incredible). Playing solo on hard was actually very hard. One of my best memories of a TPS from that generation.

Sniperwithacause838d ago

I remember playing it, back when I was using gamestop as my personal gamefly service. I don't remember the story at all, just that the world would shift. The shooting was really decent for that type of game back then too.

Father__Merrin838d ago

Always used to spot this on the shelf in CEX but always skipped it.

DrDoomer838d ago

This game was surprisingly awesome. I miss blowing enemies into pieces in video games.

lodossrage838d ago

I think the concept is what did this game in.

When most people play games and they come across upside down levels, reverse controls, or anything that breaks convention, they normally groan.

I myself am guilty of that too so. So to have an entire game built around that very concept probably wasn't the best idea.

50°

Fighting The Stigma of Depression and Anxiety With Games

Jay Castello writes: ""Though depression and anxiety are two of the most well known mental health problems, less stigmatised than some other conditions, they remain difficult to talk about. Games can therefore be a powerful tool for helping those with depression and anxiety to feel seen and validated. Moreover, they can also be useful demonstrations for those who don’t know what living with these illnesses is like."

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newnormative.com
garyanderson2706d ago

Not saying these all look amazing, but definitely better than Depression Quest

60°

Unexpected Plot Twists in Gaming

Jo from GamersFTW writes: "Well, I didn’t see that coming! A phrase which many of us will have uttered. Plot twists are something that were once reserved for films and television shows, but as games become more immersive it is no surprise that the narratives and plot take on a film like quality. Be it a betrayal by someone you trusted, an unexpected death, or something which you just simply couldn’t imagine being true until it was spelt out for you."

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gamersftw.co.uk
Shillmeister3092d ago (Edited 3092d ago )

A fair list, but there are some MASSIVE examples that didn't make this list.

SPOILER WARNING

Primary example - because it's so well known - is Bioshock 1's ending, but my personal title I'm surprised didn't make this list is Spec Ops: The Line. It was quite a morally hard-hitting twist that game had! Should play it twice over to really see the full picture of the twists (what's real, and what's not)!

EDIT: That RDR one though.. Oh my. Those feels! D:

Maple223092d ago

There are just so many!!!

terallo3092d ago

Yea, wow, the big revelation in Star Wars: Knights of the Old Republic was enough to make a great game into a legendary one. That game had a better written plot than most of the movies.