Halo 3 How-to: Audio/Video Guide

When Bungie finished Halo 2, they had to build the specs for the ideal review setup. At the time, HD was new, the game only supported 480p anyway and LCDs were good at two things – creating unpleasant trails and burning pixels permanently into the screen (in less than an hour, in fact, the Halo 2 logo was burned permanently into about 24 sets). In the intervening period, obviously console technology has come a long way, but so has AV tech in general. With that in mind, Bungie's again walking you through the minefield of what you need and what you don't need, to get the most out of Halo 3.

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