Guitar Hero Retrospective – How to F**K up a Franchise
Its hard to shake the image of a team of 500 developers thrown out into the gutter with a big pile of plastic guitars and broken drum kits. This article explains exactly why that happened.
Its hard to shake the image of a team of 500 developers thrown out into the gutter with a big pile of plastic guitars and broken drum kits. This article explains exactly why that happened.