Disney isn't set up to run a game company, the developer of upcoming XBLA and WiiWare title Retro City Rampage has told Nowgamer.
Brian Provinciano worked at the now defunct Propaganda Games before leaving to work on his own project, Retro City Rampage - due for release later this year on Xbox LIVE Arcade and WiiWare. Provinciano feels that "Propaganda wasn't doing good work, but at the same time Disney didn't know how to properly manage a game company".
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
"The best games of the year and the creative teams behind them were in the spotlight at the grand award ceremony of the German Computer Game Award 2024." - German Computer Game Awards.
I'm doing a podcast shortly where I discuss Disney layoffs, so thank you for this, I'll keep it in mind.