Can consoles run Crysis? It's a question Digital Foundry has considered on a number of occasions in the past, based on tech demo footage Crytek released showing its state-of-the-art CryEngine 3 running on Xbox 360 and PlayStation 3. The recent Xbox Live Crysis 2 multiplayer demo allows us to revisit this topic once more, this time with the benefit of being hands-on with live code.
Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
Jum Jum from Unleashthegamer writes: We gathered the best real setting games we could think of if you’re looking for something in a familiar location to soothe your thirst for real-world games.
"Can consoles run Crysis?"
No they can't, they can run crysis 2 though.
How bad is that, first line into the article and an immediate fail is there.
The draw distance in crysis goes for kilometres...
Thousands of fully rendered shadow casting physics tress swaying in the breeze....
There is a reason crysis 2 is in an urban setting. Flat indestructible building surfaces are not nearly as taxing.
The fact that Crysis 2 uses HDR on consoles puts the lighting way ahead of KZ2 which is baked on deferred rendering with no time of day etc.
i just love DF articles :))
Customization of code for X360 shows two possibilities: a) PS3 version will be optimized likewise with SPUs doing the work, b) PS3 version will just have all those features removed, which will result in another inferior port. Unfortunately, B is more probable as we learned from the past.
they probably cut a lot of things to make it work
Well i've played crysis maxed on PC/
360 version is a combo of that, high,med,low. What did you expect with 512mb ram.
It looks decent and most of the post processing is there, which made crysis look the way it did. Shaders are good as well./
----------------------------- -------
I'm not quite sure what you were suggesting whitenoise with the mafia part. Devs for that game struggled with the PS3 as alot of people do. Grunt of the work must be done by the SPU'S.
If not you'll have problems.
Overall it'll be a good game on all systems, with PC being the graphics winner.
PC
PS3
360
Mark my words.