Gamasutra Interview: Frima Studio Finds The Right Niches
How do you take an existing property and make it work as an iPhone game? Frima Studio, based in Quebec City, has some ideas about it. The studio launched Pocket God on Facebook last month, in collaboration with its original developers Bolt Creative, which have made a success of it on iOS devices.
The studio, which has been around since 2003 and employs 260 people, has worked on a variety of platforms from iPhone to Wii to Facebook and PlayStation Minis. In this interview, Steve Couture, CEO and co-founder, and Jake Theis, senior brand director, discuss the conversion of Pocket God to a social title and the success the studio has found working on PlayStation Minis.











