After several frantic days of dashing around TGS, playing a couple rounds of Samurai Warriors Katana is exhausting. This is a very physical game that really forces you to make elaborate movements for most attacks and motions in the game. With remote and nunchaku in hand, Katana puts you in the shoes of a Samurai straight out of the other Koei historical action series, Dynasty / Samurai Warriors. The difference this time, as you may have alluded, is that the game is a semi-on-rails shooter-slasher and the Wii's remote is your weapon.
411mania talks about this week's game releases. Highlights include DeathSmiles, Little King's Story, Fallout Trilogy, and Dynasty Warriors: Gundam 2.
When will voice actors learn not to announce what they worked on until the game comes out?
G.K. Bowes happen to do just that when she announced her involvement in Samurai Warriors 3. We might remember Bowes from SW: Romance of the Three Kindons XI and she has now revealed her involvement in Samurai Warriors 3 voice acting the same character through her online resume.
PlayTM writes: "It seems that in recent months developers have realised something quite obvious about the Wii: it can be used to bring those classic light-gun games from the arcade into your home where you can beat them without sinking your life-savings into the slot. The final nail in the coffin of the arcade? It's certainly the only type of game that I still play, there. Anyway, after the recent ports of Ghost Squad and House of the Dead comes a new variation on the theme.
Katana is a spin-off of the popular Samurai Warriors series that takes the setting and turns it into a first-person sword fighting game. The reason I compared it to light-gun games is that it uses the exact same mechanic; pointing and 'clicking' at the baddies to whack them with your katana. So if you were hoping for a truly motion-sensitive game involving swinging your sword, you will be a bit disappointed. Waving the wiimote in certain directions allows you to perform certain attacks but it is certainly not a direct translation of your movements to the screen."