Kikizo writes: "I'm not one of these odd types that maintains the Dynasty Warriors/Samurai Warriors/Bladestorm etc series' have anything going for them beyond hack-o-mcslash button bashing. But I have been known to be wrong. Once. A long time ago. Anyway, Samurai Warriors: Katana for the Wii is pretty much the same thing again, but with a few less enemies, from a first person perspective and involving far too much physical activity for my withered girlie man arms. The end, review over, go back to sleep.
More? Okay. The game is an on-rails affair, seeing you take control of some chap as he goes around stabbing people in Japan, some of them ninjas. It has much more in common with Ghost Squad or any other lightgun game than it does with the aforementioned Samurai/Dynasty etc games, and, well, it's pretty good fun."
411mania talks about this week's game releases. Highlights include DeathSmiles, Little King's Story, Fallout Trilogy, and Dynasty Warriors: Gundam 2.
When will voice actors learn not to announce what they worked on until the game comes out?
G.K. Bowes happen to do just that when she announced her involvement in Samurai Warriors 3. We might remember Bowes from SW: Romance of the Three Kindons XI and she has now revealed her involvement in Samurai Warriors 3 voice acting the same character through her online resume.
PlayTM writes: "It seems that in recent months developers have realised something quite obvious about the Wii: it can be used to bring those classic light-gun games from the arcade into your home where you can beat them without sinking your life-savings into the slot. The final nail in the coffin of the arcade? It's certainly the only type of game that I still play, there. Anyway, after the recent ports of Ghost Squad and House of the Dead comes a new variation on the theme.
Katana is a spin-off of the popular Samurai Warriors series that takes the setting and turns it into a first-person sword fighting game. The reason I compared it to light-gun games is that it uses the exact same mechanic; pointing and 'clicking' at the baddies to whack them with your katana. So if you were hoping for a truly motion-sensitive game involving swinging your sword, you will be a bit disappointed. Waving the wiimote in certain directions allows you to perform certain attacks but it is certainly not a direct translation of your movements to the screen."