Game demos gone wrong
Eric at The POW Block says: "I have noticed ever since around 2006-2007, when I got my first Xbox 360, that game demos have most always been the best 10 minutes a game can offer. After that the game can either fail or turn out good. Ever since I purchased Gamefly I have always been inclined to try the demo for the game I was about to receive. The reason is because I wanted to know if the demo portrayed the game correctly. In most cases it did not."










