D+PAD Magazine writes:
While XBox Live Arcade and the PlayStation Store brace themselves to be overrun by Swarm and its multitude of Swarmites, two of the little blue creatures’ keepers – Pete Low and Joel DeYoung of developer Hothead Games – took some time out from their busy schedule answer some of our most pressing questions:
Questions such as:
What was inspiration behind Swarm?
What was the biggest challenge in designing a game?
How would Hothead Games survive a bee attack?
To find out the answers to these and other equally important matters…watch the video below: