110°

Modern Combat Domination PlayStation Move Analysis

Join iWaggle3D on the virtual battlefield of the recently released Modern Combat: Domination with this video analysis of Gameloft's entry in the ever growing army of PlayStation Move compatible shooters.

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SuicideShaun5262d ago

I bought this game but I really just didn't enjoy playing it with my move. I felt as if it was to stiff and I couldn't move around like people do in move commercials. I'm starting to wonder if theres something wrong with my move...

iWaggleVR5262d ago

That's not how you are supposed to play indeed. Just sit down, rest it on your lap and focus on the on-screen cursor.

Needs some time getting used to of course. But you'll get there eventually. Practice against bots as online is affected by lag (at least on my end).

Raoh5262d ago

what iWaggle3D said is correct, by the way love your site and videos, I always look for your comments on neogaf.

One thing i learned, i think through your videos, was to get comfortable first. then calibrate. i do that whenever possible, wont work with games like lights out but it worked well with MAG.

So the comfortable way for me to play mag using move was to play as if i was watching a movie on my couch.

I would rest the navigation controller on my left hand that rested on the armrest of my couch. then my right hand laid across the headrest portion of the my couch, in the same manner you would wrap your arms around your girl while watching a movie.

I then began the calibration. from that position i was able to calibrate accurately and play without exhausting my arm from having it extended in some awkward position.

playing with your hands out doesnt make sense. forget what you see in commercials, commercials are meant to accent the product they are selling not the proper way to use the peripheral.

Ju5262d ago (Edited 5262d ago )

Right. I think the important part is you calibrate how you play! You do not want play how you calibrate.

Two different things and confusing if they ask you to hold the controller into the camera at first. Don't! Just hold it like you'd aim.

jneul5260d ago (Edited 5260d ago )

adjust the deadzone and other settings to suit you, the default ones are make your camera spin too fast sigh, after you get used to your controls you actually will dominate with the move, i get loads of headshots since using it now
for all people wondering if there is something wrong with their move, i will slap you of course it works, you just have to adjust to it because it's different with fps, although admittedly this game does have lag on both ds3 and move controls, try out mag with move and see what i mean

user83971445262d ago

This is a pretty good game. I can find myself playing it more than call of duty. Maybe because is not as fast paced as cod.

killcycle5262d ago

the best shooter right now with move support imo is MAG.
It seems to have the most precise aiming and options to change settings to suit you there's a in depth guide http://www.youtube.com/watc...

The Move support in Modern Combat feels delay"ish" and moves a little more in the direction then where I point it despite adjusting the sensitivity, etc

Motorola5262d ago

I had opposite feelings. MAG felt terrible with Move while this game feels fine. I bought this game for that reason

iWaggleVR5262d ago

Well, MAG is much more chaotic than this and it has so many options you are more likely to "ruin" the controls yourself than in MCD (which has very few options).

From my experience, MAG implementation is better than that of MCD, but also more complex to set it right.

BTW, in MAG, you want set OFF the fixed ironsights option. Much easier to aim down the sights that way.

Motorola5262d ago

Thanks. Ill try that. ^

hesido5262d ago

This was my first Move enabled FPS game, but I couldn't play it using move. I had to switch back to DS3. I don't think Kz3 can win me either. My first impressions with the move for fps left a sour taste, unfortunately.

You cannot rest your wrist, ever. You have to be continously pointing at the screen, otherwise you're looking up or down in the air. With mouse or DS3, the targeting rests if you are passive, not with move, and that may be my deal breaker. And turning is very hard for me.

BabyTownFrolics5262d ago

i just picked up move over the weekend, and used the iwaggle video to help me calibrate for MAG. Even after tweaking it for hours it still does not feel right. I mean it works but it just feels inaccurate compared to the DS3. Perhaps an FPS built from the ground up for move will be different, but when given the choice it seems the DS3 is the way to go. I'm a bit disappointed, but I have been enjoying move thus far.

I own both Kinect and Move, and I wish I could combine the two.

Ju5262d ago

Haven't played it much with Move. Put me off at first. But I invested some time to tune the controls - offline only. I have yet to play a couple of round to see if I can really handle it. Latest game I played felt promising. You really need to find your settings for sensitivity and calibrate the deadzones. MAG is much better in that respect.

BabyTownFrolics5262d ago

could you supply me with what settings you have settled on, I would just like to compare it with mine.

Ju5262d ago

Don't have access to my PS 'till later today. But AFAIK I use a very low sensitivity (same as explained in the video - 3-5@max in both directions). I have a small dead zone, not too small and not to big; rather closer to 0.

I have yet to try with the aim assist off and switching the deadzone off completely. This looks promising, though.

Ju5262d ago

Deadzone set to zero. That's the way to go. Boy, I enjoyed that today. Really works after a while.

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170°

PlayStation Move Controller Used to Perform Surgery on a Pig That Was 5,780 Miles Away

A group of surgeons made headlines after they managed to perform an endoscopic procedure on a pig located in Hong Kong by using PlayStation controllers. It involved the use of a PS5 DualSense controller as well as a PlayStation Move controller.

jznrpg256d ago

There is at least a few good jokes that could come from that title

Cacabunga256d ago

Yet another powerful device Sony gave up supporting. KZ3 move was one of the best motion controller implementation ever

just_looken255d ago

Right the ps move was awesome i have the gun thing from killzone still.

Relientk77256d ago

That's really cool. It's crazy something like that is possible with gaming controllers 1000's of miles away.

Lexreborn2256d ago

Guess that submarine should’ve used move controllers instead of logitech

256d ago
anast256d ago

PlayStation is saving lives and releasing the best games.

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50°

Air Conflicts: Secret Wars - PlayStation Move's Best Kept Secret

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

350°

Why the PlayStation Move Failed

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.

SullysCigar1385d ago

I use them most days and have for years 🤷🏻‍♂️

They're definitely way past a needed update, but I've got a tonne of fun out of them, so they haven't failed me.

bouzebbal1385d ago

The best motion control platform it's so intuitive.. Died due to lack of support from Sony.. It had some amazing games

thorstein1385d ago

They are used constantly for PSVR games. So, no they haven't failed. Neither has PSVR (or VR in general.)

Bigman4k1385d ago (Edited 1385d ago )

The article was talking about why it ps move failed before psvr came along

SPEAKxTHExTRUTH1386d ago

It failed because it sucked plain and simple.

LOGICWINS1385d ago

I feel that's a bit harsh. To this day, playing Killzone 3's campaign with PS Move/Sharpshooter gun combo is the most fun/immersive experience I've ever had with an FPS.

I think Move was simply not as profitable as Sony wanted it to be, but it didn't "suck".

SPEAKxTHExTRUTH1385d ago

It most definitely sucked. You people can act like it was something special all you want but it was horrible. The entire motion control fad was a waste of resources and time. Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it...

Minute Man 7211385d ago

@SPEAK

The Move was better that the Wii mote. If the Wii was anywhere accurate as the Move was you could say the Wii was better. Sure it sold boatloads but was it really played consistently??

yeahokwhatever1385d ago

I played it in 3D with the move gun on a 100 inch projector and it BLEW MY MIND. I was exhausted, but i finished the campaign standing there.

SullysCigar1385d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming"

Just no. Games release most weeks (for years now) that support Move controllers. Some ONLY use Move controllers.

Look, I get you're not a fan, but if you're going to rant, at least inform yourself in advance.

+ Show (1) more replyLast reply 1385d ago
LordoftheCritics1385d ago

I would say both Move and Kinect weren't supported properly.

Sony and MS abandoned what could have been amazing.

SPEAKxTHExTRUTH1385d ago

Kinect sucked too. I would say Kinect may have been cool had it worked as intended but it was ahead of it's time. Both Kinect and Move are gimmicks nothing more. I honestly don't see why Sony still implements "motion controls" recent controllers. Who really uses that crap? And to play what?

Profchaos1385d ago

I so t think Sony abandoned the move it's technically repurposed and still supported on the ps5 just for VR

RedDevils1385d ago

Kinect should be kept as media interactive features.

LordoftheCritics1385d ago (Edited 1385d ago )

@SPEAKxTHExTRUTH
Again if it was supported right.

Where even a fast click of my fingers could get an immediate in game response.

It feels trash because we have been shown or lived with bad versions of gesture based tech. Think Minority Report fast. That could be something.

''You people can act like it was something special all you want but it was horrible.''

No one is acting like it was special, I said it could be amazing.

''I think Move was simply not as profitable as Sony wanted it to be''

Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game and then we can discuss profits.

1385d ago
SPEAKxTHExTRUTH1385d ago

I don't deal in "what if". It wasn't supported right and even if it was it was still a gimmick.

thorstein1385d ago

"Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game"

You just described every AAA PSVR game. And even the indies have incredible integration. No Man's Sky VR is insanely good.

Silly gameAr1385d ago

And, you can act like it was horrible, but I had a blast with my Move. I had the whole collection of House of the Dead, Dead Space Extraction, and RE Darkside Cronicles, The Fight, and Socom 4, and I would play the hell out of those games I even beat a playthrough of the Resistance 3 campaign with the Move. Getting drunk and playing with friends was a freaking blast.

You can pretend that you had a move and played it all you want SPeak the Truth, but it was accurate, and usually on point. I hate when people act like they've played something just to trash it, when they really just have a vendetta, and think the Move is easy prey for your hate.

Minute Man 7211385d ago

Wait you can play Dead Space with the Move?? I need it

Orchard1385d ago

“You can pretend that you had a move”

I love this crazy idea that if someone has something bad to say about hardware/software - they must be lying about owning it and clearly do not own it!

Because all hardware and software has a 100% approval rating from all purchasers…

P_Bomb1385d ago (Edited 1385d ago )

Shoot I forgot about Dead Space Extraction and Umbrella Chronicles. Had those too. Still do (digital).

SPEAKxTHExTRUTH1385d ago

I have a vendetta against Move? Lmao that's the most ridiculous comment I've read today. I didn't buy it because like I said motion controls are gimmicks. I had a Wii and it was decent enough but a gimmick although successful. I had a Kinect and it too was trash. Don't act as if you know what I have and haven't owned. Move was nothing more than a Wiimote ripoff

yeahokwhatever1385d ago

SO MANY really great experiences for the Move. The Fight was excellent!

Silly gameAr1385d ago (Edited 1385d ago )

@Minute Man

There was a game called Dead Space Extraction that you could play the Move with.

@Orchard. Please don't reply to me, because every time I say something to you, I magically end up restricted. So, just ignore me like I ignore you, so there will be no hurt feelings, please.

+ Show (3) more repliesLast reply 1385d ago
Vanfernal1385d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it..."

That is demostrably false.... Most VR games have motion controls and the PSVR uses the Move controllers.

SPEAKxTHExTRUTH1385d ago (Edited 1385d ago )

VR games have a controller most of the time not some magic wand. And VR is not the same as PS move or Kinect. I'm not a fan of VR either. A controller and a couch is all I need for my gaming needs.

Vanfernal1385d ago

@SPEAKxTHExTRUTH

"And VR is not the same as PS move or Kinect."

PSVR LITERALLY uses the Move controllers. Now it's just obvious you have no idea what you're talking about. You're saying Move failed and nobody uses it anymore when it's an integral part of PSVR and is still being used in 2021.

ScootaKuH1385d ago

It didn't suck. It worked but the games just weren't there, that's why it failed.

Father__Merrin1385d ago

The move was excellent it was 1 to 1 precise time crisis was a joy to play aswell as sports champions it didn't hit mainstream as it was an addon unlike Nintendo wiimote

1385d ago
+ Show (5) more repliesLast reply 1385d ago
Godmars2901385d ago

Lack of games that proved the concept that 3rd parties could then copy en masse?

Silly Mammo1385d ago

I wish that someone would have made a proper boxing game. I still have a blast with the Sports Champions boxing, but to have a boxing game that was more in-depth would have been awesome.

Dario_DC1385d ago

Try Creed for PSVR, it's brilliant

OMGitzThatGuy1385d ago

Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.

Ryushaa1385d ago

Except the Move was an idea roughly implemented in the PS2. Yes, I'm serious.
Just search on youtube: PlayStation 2 - Motion Controller (2004)

Nonetheless, just like the whole Wii, it was more of a gimmick than a proper input evolution in games.

jukins1385d ago

Exactly. Its funny time and time again sony is the first innovate. Often at its own peril. Like your example the move started on ps2 taken advantage of by nintendo. Sony buys gakai for game streaming only for other companies to overtake them.

Profchaos1385d ago

Are you talking about the gametrak on os2 which used strings to track your hand position I used to have this and a gold game it was awesome but the game itself sucked if it had integration with tiger woods or something it would be way better the tracking was excellent even back then as it wasn't using guesswork.
However the game was very forgiving and no way to turn it harder and no licensed players or courses hurt it.

1385d ago Replies(2)
yeahokwhatever1385d ago

99% of the Wii's games were "shovelware", in fact, I think thats what started that phrase..

EvertonFC1385d ago

Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.

yeahokwhatever1385d ago

There were plenty of games and I'm glad that not every game became a Move game.

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