Gamer.Blorge writes, "In addition, developers who may create a PC and PS3 version of the game (like Dead Space or Assassin’s Creed), can also allow gamers to switch platforms for those traveling with a laptop. Centralizing PC and PS3 game saves will also aid in cross platform gaming like in Portal 2. This allows all PC and PS3 gamer stats to be filtered for progress or matchmaking."
Today, Portal with RTX is being upgraded with DLSS 4 with Multi Frame Generation, multiplying framerates, as well as the transformer model for Ray Reconstruction and DLAA, enabling even better image quality. Portal with RTX is also adding RTX Neural Radiance Cache (NRC), a neural shader that improves indirect lighting, as well as a bevy of performance optimizations.
A gameplay demo of the cancelled Portal prequel F-Stop using recreated assets features no portals, and a unique camera that duplicates items.
From GamesReviews:"Portal with RTX is a fresh look for the 2007 classic. But it's not easy to run, and the results may not impress everybody."
What if the cloud goes down? Or data gets corrupted online due to cloud failure?
Thats what redundant failover and load-balancers are for. These servers will probably take regular backups as well. All standard practice stuff.
another mind blowing news after the other from Sony now a day's.
PS3 games on NGP, OLED, QuadCore ARM Processor, Android OS, Wi-Fi+3G, Dual Analog Sticks, .... Sony's on a roll! Good news for gaming over all
for sure, great feature on steam and will be great on psn.
ps3 + gaming laptop = win
Its a great feature it also stops modifying save games levels stats and stuff like that in games you can.
but its bad when old games try and incorporate it and do so badly that everyone looses their data and have to restart. I'm looking at you Steam Plants vs Zombies