GameXplain Says: "While the core of the game feels very reminiscent of modern war games, we were more intrigued by the Halo Reach-esque additions. For instance, you now have access to a pair of special abilities we can used at any time, so long as you have energy in reserve (which automatically replenishes). The two abilities I tried out were invisibility and shield. They both function pretty much as you would expect--invisible makes you harder to see while shield reduces damage taken, although at the expense of running speed. The jump height was also reminiscent of Halo, though a bit less floaty feeling. I particularly liked the ability to stomp others from above, even if this power proved to be almost entirely ineffectual--it still looked awesome."
"The Barcelona-based (Spain) indie games publisher JanduSoft and indie games developer Juan-Mod, are today very glad and proud to announce that their 3D arcade action-platformer "Teared", is now available for PC (via Steam) and consoles (PS5, PS4, and the Nintendo Switch) via digital stores." - Jonas Ek, TGG.
Laundry, cleaning and classic arcade games all in glorious virtual reality
Wizardry: Proving Grounds of the Mad Overlord brings back the classic experience with revamped graphics and other improvements.
Can't wait for the game!
"But to throw a grenade in Crysis 2, you first need to equip it by double-tapping Y, then actually throw it with the right-trigger."
I actually really like this feature. IDK why no one does it anymore. When will any normal person take out a grenade and throw it all in one second? Plus you cant chuck a nade at the ground right before you die unless your really skilled.