Do the glowing weak points, constant compass blips, arrows and lit trails guiding us in games help us enjoy the game or just take away all of the fun?
Yes and Demon Souls does not....at all. If you haven`t played it, go get it. You can buy it for $15 new.
*cough* Call of Duty
Best game ever.
You know a game is good when you easily get killed in the tutorial.
I'm in trouble, please recommend this message!
sticky white stuff ahead
Bring more Demon Souls so the world might be mended.
Vagrant Story doesn't hold people's hands either. Quite a tough game.
One word: STALKER.
Yeah my friend was saying this about Assassin's Creed 1 & 2, he really hates the ridiculous tutorial missions in the first 2 segments. I think Elders Scrolls and Fallout got it right in terms of RPGs, you get the name of the location and may be a marker but its up to you to find the correct way without getting pwnd, most games even put lines on the ground or show you the perfect route. Also I hate the fact most Multiplayer FPS games have Radars, SO LAME!!! I mainly play Valve FPS games simply becuase its based on skill and not no Perks, Radars, trackers and Killcams. You see the person that kills you for a single second such as TF2 then you man up and own them :), only good thing on COD is hardcore and I still think its LAME.
Yes they are and it wont change because it sells more units.
Perfect Example for this article Call of Duty.
Enslaved is guilty of this. It is literally impossible to fall while platforming.
Yup. It's the reason I don't enjoy most linear "cinematic" games. They treat death as an annoying inconvenience that shouldn't even be in the game because it disrupts the pace of their "cinematic experience", which usually only sets you back 10 seconds with no overall penalty, and gamers still bitch and moan about it. I wish they would stop trying to make games into movies. Movies are their own thing for a reason. Games are meant to be won or lost based on how you play it. What would poker be like if everyone won and nobody could ever lose?
The writer of the review is clearly biased towards games that present more challenge. I'm just saying, a game doesn't have to be difficult to be fun! I myself certainly like challenge, but, seriously, a lack of it doesn't ruin a game. That idea is just... There's another piece in play here as well. The idea that games guide the player too much. Well, some do, but it's not nearly as common as the article suggests. Some form of guidance is appreciated, and lets face it, some games are more complex than others that can be figured out with little more than basic hints. In these more complex and larger worlds you likely need things like markers on a map, because the world isn't linear and you don't know how the hell to get from point A to point B otherwise. This is where you can clearly see the distinction between guidance and 'holding the gamers hand,' a distinction the writer of that article never really puts to light. Indeed, he uses the two terms interchangebly. Some games don't need guidance of any kind really, but these games are less common now o' days so we see more games guiding the player, and we see more developers that went too far and instead of guiding the player, the developers started stringing them along like they were retarded savages that need to be prompted to do every action, because everyone knows gamers are like this. In case I'm missing something though, these 'helpful' features are usually dismissed by means of the options menu that the offensively easy game has, surely, already informed your 'pea sized' barbarian brain on how to find. (Please press start, please move curser to options, please select options, please move curser to game play, please select, please move curser to "Mentally Challenged Noobie Tutorial Settings," select to turn off if you're not 3 years old.) Here, in the options-Gameplay settings menu, you may turn off the stupid glowing trail of bread crumbs that made no sense to begin with that the first game in the series seemed to get along without. Fable 2 and 3 are examples of games that expect the player to be mentally challenged and incapable of common sense, but these two games are so bad that they are in a league all there own and the trouble goes far beyond holdinng the players hand. In fact, if your like me, you believe Fable 3 was a waste of money, but, infact you are a fool in that despite knowing that likely hood from the begining, you still bought it anyways. Maybe gamers who don't like casual should ignore casual and accept that the industry can't cater to their every whim? Haha, insanity.
Games to easy ect here we go again ! theirs plenty for all tastes, If games get to hard they only appeal to a certain Hardcore section most Devs want thier games to appeal to the majority rather than the minority more bucks more game development. Most games come with easy to double Hard b**t**d settings anyway each to thier own.
Yes, and I love games that do not. Demon's Souls is my game of the decade.
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