"It’s no secret; I’m a fan of the Sly Cooper series. I played all three on the PS2, and I received the Sly Collection for Christmas. I played through all three again, resulting in my first (and currently only) platinum trophies."- ChaingunPope
Meet the team at Sucker Punch Productions!
I need more from the Ghost's legend mode, too addicting but ran out of things to do after a few months, can't get enough of it.
This means a new IP reveal is coming, right?
Why else educate the masses on a studio’s branding, if not to show off something that isn’t a sequel?
More action adventure titles in development or they actually going to dip their toes in an RPG? Tired of Sony’s formulaic titles
Ghost of Tsushima is Sucker Punch Productions' most ambitious game to date. It required the GDC team to take on the role of students as they delved into a culture that is not our own.
With rumours of a new game in the works, Adam from WellPlayed highlights five developers that could do the IP justice.
Rocksteady and Sucker Punch I can do a great action pact Star Wars games. Especially Rocksteady with their great combat system. Great write-up.
Spiders has proven that they can land the feel of the earlier Bioware games well.
Give them a solid budget, and they'd probably put out something impressive.
Then there's always Obsidian. As far as I'm concerned, despite being rushed thus buggy, I thought their Kotor 2 was a better game to Bioware's original. Especially when you got to play the fan patched version that included a lot of the content they didn't have the chance to implement in the original release.
I disagree almost entirely with this article in regards to them being suitable for KOTOR, but would love a Star Wars from each of these devs.
Rocksteady would have a great sandbox filled with easter eggs to respect the lore of the universe, but KOTOR isn't an action brawler. They'd nail a Bounty Hunter game. Kojima would probably pull a Rian Johnson and throw the lore out the window, but if he was to focus on a specific genre I could see you being another Bounty Hunter infiltrating the Sith.
Sucker Punch could easily tackle something akin to Fallen Order mixed with elements of inFamous. Creative Assembly knows claustrophobic tension; I could imagine a side-story of a pilot that crash-lands onto a monster-infested area of a Sith-controlled planet.
Bluepoint would be the only studio of these I'd trust in these to respect the original gameplay systems.
Larian Studios is one of the best RPG developers around, so I could see them making a phenomenal game. Unfortunately I don't think that will happen.
I love Sly Cooper too only problem is I don't have a PS3. Great article Chain.
One point, it wasn't Sucker Punch, it was Sanzaru Games.
The trophies were a bit on the easy side. I'm not saying that I want ridiculously difficult trophies, but I got the platinum for Sly 1 in less than 5 hours. Sure, I've played the game numerous times, but I still want some challenge.
I'm almost at the platinum on Sly 2 with very little effort, but the main thing Sucker Punch really got right was making finding trophies fun, and not a slug.
If I weren't grinding through 360 games right now, I'd be all over this.