GameInformer: How Rockstar Put Me Into L.A. Noire
GI's Dan Ryckert "As Matt Helgeson and I flew out to California last January for our L.A. Noire cover story, he informed me that we'd be visiting a motion capture studio at some point during the trip. I've always enjoyed watching behind-the-scenes featurettes from games and films that demonstrate this process, so I was excited by the news. Little did I know that "visiting a motion capture studio" would turn into me being fully captured in 3D and inserted as a character in L.A. Noire."











