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50°

The Demise of America in Video Games

The VideoGameWriters:
"We play games because we want to feel like rock stars, warriors and gods. We play to shape the world that has been given to us. The developers give use the space to move, and the rules to follow; the rest is up to us. We live in a world of 24-hour news cycles, war and wiki-leaks; isn’t it time that war game scenarios become a little more creative?"

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Community4854d ago
BShea4854d ago

Amazing article. The story has been restated over and over again, but game developers continue to tell it again.

VenomProject4854d ago

Well, Red Dawn WAS an awesome movie. :D

AAACE54853d ago

What is this guys problem?

War games are popular because with each release, everything gets more realistic! These games are for those who like war but cannot be a part of it due to things like family or simply not being able to get into the service. Not to mention that a lot of these games are being used as a tool to help boost recruiting, because the military works with these developers!

There are other games for people to play. These shooters just happen to be more popular because most of the other stuff we have seen before or just don't like!

I know I stepped off the subject a bit, but there is always an article that attacks the most popular games just because they are. Why don't they say something about the sh*tty games or the one's people might have missed!

CrAppleton4854d ago

Perhaps we just love playing the hero in a scenario we can relate to vs the mythical, fictional ones. Great piece though!

Darkfiber4854d ago (Edited 4854d ago )

Interesting read, though lately I'm finding it more fun when games make you feel weak and afraid more than all powerful. Amnesia: Dark Descent is a perfect example. You need to stay in the light or you start to lose your mind and start seeing things and getting dizzy, eventually leading to dire consequences if you spend too much time in the dark, but there's someone coming down the hall, footsteps slowly getting closer. You need to douse your light or they will see it and you have no way to defend yourself. You put your lantern out, which is constantly running low on fuel as it is, and crawl into a dark corner and wait. The footsteps are now right beside you and all you can do is stand still and wait for them to leave, alone, as the darkness descends upon you, the fear literally driving you mad, praying that the footsteps will go away so you can scamper to the nearest light source before the darkness completely consumes you.

I honestly hope more games take this approach in the future. The feeling of being overwhelmed and in fear, not just in horror games, can grant you much more from the experience than playing faceless all powerful uber hero number #234123 saving the world for the billionth time.

SpLinT4854d ago

it sells. Devs dont give a crap if its a shitty story. If the dumb consumers buy it, theyll leave it as crappy as they can .

Godmars2904854d ago

That's Activision thinking right there.

Urmomlol4854d ago

Freedom Fighters had the commies invading us and winning. Clearly Eidos is un-American!

370°

That day when Activision fired Jason and Vince

“Jason and Vince just got fired!” A lead artist shouted, as he rode in on one of the many small kick-push scooters that would typically lay around the studio. He quickly scooted away to some other part of the office space to spread that shocking message.

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DaniMacYo79d ago

Activision would say that to all their victims. Here’s money now get over it.

RhinoGamer8879d ago

A friend worked there in production and was miserable due to working with IW and with ATVI. When he complained to his VP about it, he was told...be glad you have a job and are making games.

mastershredder79d ago

Sounds about right, but is also sounds like something Infinity Ward would say. They made their own bed and cashed in hard to do it. F em.

franwex79d ago

That sucks, but that’s corporate America. I mean, they could’ve turned down the money and leave to Respawn too. At least they got something, my corporation would’ve probably expected everyone to go back to normal.

gold_drake79d ago (Edited 79d ago )

daaaym

"oh we're running ur life? pff get over it, like honestly"

scum

theindiearmy78d ago

I mean, if my company wants to give me a bonus and raise my salary by 50%, I'd get over whatever the hell they wanted me to. 🤷‍♂️

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80°

Infinity Ward Opens New Studio in Austin, Texas

Activision developer Infinity Ward has opened a new studio in Austin, Texas, which will work on the Call of Duty franchise.

"Infinity Ward has opened a brand new studio in Austin, TX," reads an advertisement from the developer.

"The studio will work on creating new and innovative experiences for Call of Duty and create state of the art technology to power them. Our studio provides a safe, trusting, and empowering environment to unleash your creativity and help make the extraordinary."

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Flawlessmic157d ago

Another dev team for call of duty, like there isn't enough currently........ yayyyy

Well this atleast partly confirms yearly releases are definitely remaining, doubling down if anything.

Rynxie157d ago

That's what we need, two call of duties every year. I'm calling it.

Brazz157d ago

Hopefully, with more studios they can make better COD, 4h campaings are unacceptable.

Killer2020UK157d ago

🎉 Call of Duty Q1, Call of Duty Q2, Call of Duty Q3, Call of Duty Q4 🎉

160°

Infinity Ward Facing Backlash for "Listening to Community Feedback" Regarding Warzone Player Count

Call of Duty developer Infinity Ward is facing serious community backlash after claiming to change a Warzone feature due to "feedback."

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PunksOnN4G188d ago

They did not listen the dis it for the zombie modea only people been asking for this to help the servers run better for months they refused till now hahahah yeah infinity wars is the worst

thorstein188d ago

"Player Feedback" as in some folks on Twitter or "player feedback" as in we surveyed current players?