Guys at NeoGAF have compiled a huge list of details regarding Elder Scrolls V: Skyrim. All the details have been extracted from the Elder Scrolls V scans which were posted earlier today on the Internet. There are a lot of changes which some fans might find disturbing.
"The Singapore-based indie games publisher Spiral Up Games and Qingdao/Shandong-based (China) indie games developer Aluba Studio, today announced with great happiness and excitement that their hacking adventure "Cyber Manhunt 2: New World" is coming to PC via Steam EA on May 10th, 2024." - Jonas Ek, TGG.
"The Berlin-based (Germany) indie games developer Tarock Interactive today announced with great delight and happiness that their open-world survival/crafting game "Lost Legions", is now currenly in development for PC." - Jonas Ek, TGG.
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"presumably open cities" and the mountain region of Skyrim, I assume jump and levitate will be back if the cities are actually open. Good. Mysticism could be put into alteration aswell right? Or maybe they'll just ditch it completely for enchant.
Job system will also be nice. I really need to know about the level scaling though, that's the differance between a hardcore rpg and casual one imo. So same as Oblivion or go back to Morrowinds one...?
^that is encouraging.
Let them bandits earn that glass & daedric. :)
I hope the animations aren't ass this time around. I loved all the ideas they put into Oblivion (the only Bethesda game I played) but I never got hooked to the game because the fighting animations were terrible and everyone loOked fucked up. I'm not saying the game was bad (it can't be with all the love for it) but they could make everything flow more seemlessly. Something like how Dragon Age Origins 2's combat system.
why didn't I do this?
get rid of PC bugs that crash the game with unknown errors.
Both oblivion and morrowinds stories are irrelevant to me because i couldnt complete them from all the unknown errors that i've suffered from.