Video Games Need Better Save Features (RunDLC)

Video Games Need Better Save Features (RunDLC)

Buff1044|15 years ago|Culture

After more than 30 years of video games, developers can’t agree on a universal way to save. A slew of methods exist, from internal batteries and long passwords to seeking a virtual location within the game itself. While some ideas work better than others, none can touch the ultimate privilege of being able to save at any point, a luxury often found in open world games that task players with covering great distances. Bottom line, it should be the industry standard.

John Artest (RunDLC)

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