The site gives in-depth details on how RSX makes PS3 graphics so beautiful, also a deep analysis of various aspects of the game, like features, gameplay, seamlessness and innovation through Flash movies. What most people don't know is that flying, on-foot espionage and artillary command features of the game are not seperated by individual missions, but all exist together in one gigantic scape in all of the missions and can be iterated seamlessly...bringing multiple gameplay styles collectively and immediately. The 'Behind The Scenes' feature on the site shows how WarHawk is a true next-generation title with aerial and land warfare, destructive environments and physics.
With every big game now belonging to a big intellectual property, there are those that have become redundant. Here are the series' we miss.
TSA writes: "For many PS3 owners and members of the TSA community, Warhawk was our first foray into the mesmerising world of online multiplayer. Now, after more than a decade of dogfights, the skies over Eucadia are clear, the game’s two warring factions having called an eternal ceasefire. To put it in less poetic terms, Sony finally pulled the plug on January 31st with the online servers no longer accessible."