460°

Killzone 2 Utilized Only 50% Of Killzone 3′s Engine

PSUni writes "However, considering that was leaked last week, it's even more surprising to know that Killzone 2 was running at a fraction of the processing power that Killzone 3 is."

Joni-Ice5299d ago

I KNEW IT.....Sike I didnt know. KZ2 was awesome. Hopefully KZ3 uses all.

redwolf5299d ago (Edited 5299d ago )

one can dream what 100% of PS3 processor can produce

NecrumSlavery5299d ago

I remember when GG claimed that KZ2 was using 100% of the PS3's Power. Then Uncharted 2 came out and Herman Hulst was like "The guy's at Naughty Dog created such a cinematic experience, that we had to really step it up with Killzone 3."

I wonder what their reaction was at the Uncharted 3 trailer...lol

Killzone 3 is going to be amazing, maybe better than Uncharted 2. I love how Sony devs compete with each other. It's like a family. They don't trash each other and they have the healthiest of competative spirit. That's why Sony games have taken such a leap in quality from 2007 to 2009 on up, and now 2011 is going to really shine.

P1NKY5299d ago

Correct me if I'm wrong but dont the 1st Party Studios also help each other out? Like some of the guys from Naughty Dog went and helped out Guerilla on making/optimising Killzone 3?

5299d ago
visualb5299d ago

@ redwolf

you mean

PS3 + plug to your head:

darksied5299d ago

Yeah, but how's that even possible? It's like Naughty Dog dev's saying they're putting 2 player split screen in uncharted 3. How can you keep the same level of graphical quality in the game? I'll be pretty impressed come feb, me thinks.

xAlmostPro5299d ago

they did claim it used 100% before.. and maybe the engine they used was running at 100%.. and maybe the methods they used were all they knew at the time.. since then they have a better more powerful engine and a bunch of new methods to getting the most out of the console.. if theres a killzone 4 on ps3 they'll know even more by then and be able to utilise more than kz3

RageAgainstTheMShine5299d ago

Killzone 3

Resistance 3

Uncharted 3

All For One

Gaming Spree

on PlayStation3

Oooohwee!

jack_burt0n5299d ago

@ju

thanks for that info.

tacosRcool5298d ago

That dream will become reality very very soon!

+ Show (6) more repliesLast reply 5298d ago
JsonHenry5299d ago

However, the GPU was completely taxed.

divideby05299d ago

^ linky where you got the GPU was maxed out...
SPUs can help the GPU if coded properly...

GfxPipeline5299d ago

It makes no sense talking about the SPUs 'helping' the GPU.

The SPUs+RSX is the PS3's GPU.

Kleptic5299d ago (Edited 5299d ago )

You are being misleading with regards to this article...They were not talking about whether the cpu or gpu were 'maxed' out...even though thats a useless way to describe rendering...

They are simply pointing out that their killzone 3 engine is more efficient...

killzone 3 'maxed' out the gpu completely, if you try to talk about it in a 'normal' architecture way...but thats not a bad thing, as the game went toe to toe easily with any real time video game when it released (arguably still does)...We all know you are a die hard PC fan, but save it...Crysis easily one the static screen shot comparisons, but even Crysis didn't have as complex of a lighting or animation model...

but tech interviews that are still on gt.com for killzone 2 had guerilla illustrating just how much of a single frame the spu's were rendering completely, where at times nearly 40% of on screen effects were being handled by the them...that is a MAJOR boost to the rsx...

Killzone 3 seems to be doing that type of processing even more...like it or not the game is a beast on a technical level, and killzone 2 still is...

go to the 1up story on killzone 3...This '50% faster' stuff is related to a killzone 2 level being run on the updated engine...its not anything like killzone 2 didn't max out the PS3 at the time...they are simply showing how much more they were able to optimize the engine...

Sarcasm5299d ago (Edited 5299d ago )

It does seem like the weak link in the PS3 is the GPU.

Then again, it all goes out the window once we see games like Uncharted 3 proving everyone wrong.

The fact is that the PS3's cell is a very fast processor, bottlenecked by the old GPU and RAM. But man, it makes you think of the PS4 and what they'll do with it.

Edit: ^Kleptic, that's correct. It's easy to see what games are optimized or not with PC gaming. Usually if it's optimized, it will use 100% of the GPU or CPU regardless if Vsync is on or not, which usually has 120+ fps. But when you have a insanely fast computer that only utilizes, say 25%, that game is unoptimized. Assassins creed II PC comes to mind.

These PS3 games are just highly optimized for the PS3, hence "100%" usage or "50%" depending on the engine.

thief5299d ago

Just as well that most of the heavy lifting, including the AA, was provided by the Cell.
http://www.slideshare.net/o...

Amazingly, when the PS3 ws launched, the media was full of stories on how the cell was apparently not useful for gaming. Mostly planted by the xbox club, which is ironic because it later emerged that the 360 used a cheap rip-off of the cell based on stolen tech, but not as good as the original - the main reason why year old PS3 exclusives look way superior to any 360 exclusive.

GfxPipeline5299d ago (Edited 5299d ago )

Sarcasm: "It does seem like the weak link in the PS3 is the GPU."

Boggle.

I don't even know how someone could possibly write something so inane and completely and utterly divorced from reality.

thief5299d ago

"PS3's cell is a very fast processor, bottlenecked by the old GPU and RAM"
GPU bottlenecking, true or not, is irrelevant when the cell can take off so much of the load.

The RAM is not a bottleneck – there is a reason why the PS3 has immensely high bus speeds between the cell and GPU and why it uses the astonishingly fast XDR RAM – 5 times as fast as the one used on the 360

dabri55299d ago

@thief
"Just as well that most of the heavy lifting, including the AA, was provided by the Cell.
http://www.slideshare.net/o...
Amazingly, when the PS3 ws launched, the media was full of stories on how the cell was apparently not useful for gaming. Mostly planted by the xbox club, which is ironic because it later emerged that the 360 used a cheap rip-off of the cell based on stolen tech, but not as good as the original - the main reason why year old PS3 exclusives look way superior to any 360 exclusive. "

******

both the Cell and Xbox 360's processors were developed by IBM. Now I know we can't steal tech from ourselves so I'm pretty sure your statement is a little off.

Kleptic5299d ago (Edited 5299d ago )

The campaign to neutralize the cell when the PS3 released was only partly true...and just slightly changing headlines would have made all the difference...

the cell wasn't useful for gaming when developers were coding them the way they did for PCs (and 360)...IT screams at certain processes, but is slower than more common cpu's at general purpose instructions because of its single PPE...

at that point, game rendering would use the cpu only for that normal baseline instruction sets, and all calc intensive processing was handled by the gpu...hence the importance of how fast a gpu was at that time...games, pc or console wise, were never overly taxing a cpu...but were ringing out a gpu for everything it had...

couple that with MS's statements of how slow the rsx of the PS3 was compared to the 360's gpu...and it went from there...even though the RSX to this day has never had its specs officially released; we already knew what chipset it was based on (the Nvidia G78 iirc)...

this made the first wave of PS3 games pretty terrible compared to competition...developers were using the PS3's architecture just like they would a 360...and it wasn't working...this removed ANY advantage the PS3 had power wise, because in most cases none of the spu's were used for anything...it was just a system with a dated gpu, and a fairly slow cpu for telling it what to do...

but as developers started to wrap their head around using the spu's for actual calc rendering processes...we started to see the results...and killzone 2 (and soon 3) were really the crowning achievements of that type of coding...when the ps3 launched parallel processing was a new idea for gaming...and Sony didn't exactly have a great set of tools for developers to work with...it was time consuming, and therefor extremely expensive...but with Sony later releasing the free EDGE toolset for developers, its made a major impact...for the most part only to first party developers, but the ps3 has come a long way with multiplats too...

Ju5299d ago

"both the Cell and Xbox 360's processors were developed by IBM"

Not true. The CELL (!) was developed by STI - on site in the Austin IBM office. Sony payed upfront; they basically bought a whole building. (STI = Sony Toshiba IBM). IBM contributed the G3 PowerPC core (and made into the what we now know as PPU).

MS came late to the party; when the CELL design was already set in place and the PPU core was speced out. They dropped a shitload of money - which made IBM sell the already existing PPU design a second time to MS; behind the backs of ST(noI).

Technically, IBM did not steal their own design, but they certainly behaved a bit, err, selfish.

The reason is why the 360 does not have a CELL is, because only the PPU is owned by IBM, the rest Sony and Toshiba own. The Xenos is a spin-off of the PPU in the CELL (actually identical, but new VMX cores - which the CELL doesn't need because of the superior SPUs).

All docmented here: http://www.amazon.com/Race-...

Ducky5299d ago (Edited 5299d ago )

@sarcasm
"Usually if it's optimized, it will use 100% of the GPU or CPU regardless if Vsync is on or not, which usually has 120+ fps. But when you have a insanely fast computer that only utilizes, say 25%, that game is unoptimized. "

... wait what? An optimized games only uses the resources it needs. It shouldn't hump the CPU/GPU to a full load.
Optimization is increasing quality while minimizing resources used.

The percentages are pointless anyways. Taxing a system to 100% doesn't mean the software itself is any good.

dabri55299d ago

Judging by the disagrees in my comment above, you can indeed steal tech knowledge from yourself. This should lead to many interesting law suites where people sue themselves. Logic here amazes me.
IBM started development on the Cell before they started on the 360's processor. We worked with Sony, who provided the standards and Toshiba who worked with them on manufacturing (the sooner the better when designing new processors that will require new/refitted plants to manufacture). Sony specified what they were looking for out of the new processor and based off that, they began working with us so they could begin building an SDK for the hardware. Shortly after starting, Microsoft also started working with us to help them design a processor. They requested similar, but not the same, specifications for their processor. With some of the knowledge gained by the engineers here who worked on designing the Cell, I can only assume they used some of that to help with similar parts of the 360's processor as those parts of the specifications were the same. Really, the processor is based off the PowerPC architecture that was later used in the Xenon processors. To say the tech was stolen is like claiming that anyone who uses math learned from a teacher to solve any problem is stealing that knowledge from the teacher. We literally had some of the same team working on both projects. How are they not supposed to use learned techniques/ skills on future projects? Especially when so similar on certain levels.

Ju5299d ago (Edited 5299d ago )

So you are working for IBM and you were part of the design team? Someone is lying. Either you or who ever wrote the book since those two opinions don't match up here.

According to Shippy, the author, the exact same (IBM) team worked on both powerpc cores. Actually in the late phase Toshiba and Sony engineers help debugging the chip which finally went into both, the 360 and PS3.

Tell me, that story is made up, and why yours is true.

Ju5299d ago (Edited 5299d ago )

Actually if KZ2 only needs 50% in KZ3s engine, then KZ3 does 100% (= twice as much) more.

Btw: when are they re-releasing KZ2 with that engine. That would be cool. Technically that new engine should be able to run KZ2 in 1080p or 60fps :)

dabri55299d ago (Edited 5299d ago )

Didn't say I was on that dev team, but yes, I work at IBM Software Group in RTP NC and have connections to members who were.

You could ignore my whole post if you like. My point stands. How can someone accuse MS/IBM/whoever for stealing tech that they themselves developed? It just doesn't make sense. That is really all I'm trying to ask/ get across.

I guess it really doesn't matter since you edited your comment to change how you phrased your statement.(I'm not saying this as a bad thing as I just edited this post a few times ;p )

It does surprise me that anyone would think the practice of selling tech owned and developed by a single company to multiple other companies as shady. IBM is a global company and for over 15 years we have filed more patents (for just about anything you can think of) than any other company in the world. We sell off those ideas to pretty much any company you can think of. Things that aren't even related to the technology we develop in house.
This isn't a business model for just IBM either. Sony, MS, Toshiba, and many other companies sell the same tech back and forth between companies.
If this wasn't the case, you would need to redevelop even the most basic parts from scratch every time you started a new project for someone. It just isn't practical/logical.

+ Show (12) more repliesLast reply 5299d ago
BYE5299d ago

I hope not! It's too early for 100%, let's save that for the end of this gen.

P1NKY5299d ago

It's 100% on their current Game Engine. Like most Game Engines it can be optimised further or a new Game Engine that is more optimised will replace it.

dabri55298d ago

too early? It's been 5 years. If you look at any other generation of consoles, this IS the end of this generation. I hope we start seeing announcements for new consoles this E3.

Matthew945299d ago

well we should expect big things from killzone 3 then

Ginbe5299d ago ShowReplies(1)
scar205299d ago

Wow only 50%of the processor imagine if they use 100%.

To all ps3 players bu bu bu but i thought the ps3 was dead and had no games :/ sarcasm.

units5299d ago ShowReplies(3)
Show all comments (90)
piroh205d ago

There's too many games to choose from

No Metal geat solid 1,2,3,4?
No Resident evil?
No Silent hill?
No Midnight club 3?
No NfS Underground 2?
No Final Fantasy?
No Burnout 3?
No Dragon quest 8?
No Days gone?
No Ace combat?
No Tekken/Soul calibur?......
just from the top of my head

PS1 era was full of great RPGs, PS2 was racing generation i would pick top 200 and even that would be just a fraction.

FinalFantasyFanatic204d ago

30 is way too low over the entire history of Playstation, I just wouldn't be able to narrow it down that much, I would pick 100 at least.

Storm23204d ago

Yeah...really odd list. I get that it is personal preference and I love most of the games listed, but my list would definitely be different. I agree though, it would be incredibly difficult to come up with just 30.

lockedongamer1204d ago (Edited 204d ago )

I only picked first-party titles. Otherwise, I agree!

EDIT: Except for Days Gone, I don't get the love for it but you do you!

Chocoburger195d ago

I didn't like Days Gone either, it doesn't deserve to be on any best of list.

205d ago
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130°

Why Guerrilla Games Shouldn't Abandon the Killzone Series

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.

Read Full Story >>
thenerdstash.com
IAMRealHooman237d ago

1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland

OtterX237d ago (Edited 237d ago )

Shadowfall had great Multiplayer though. Too bad the campaign was meh at best. It did have the occasional great moment sprinkled in.

TheNamelessOne237d ago (Edited 237d ago )

I played through 2/3 multiple times. I played through the original once, but it felt pretty lukewarm for me. I couldn't be bothered to beat Shadow Fall. I got a couple hours in and just went "I'm done". Never touched it again. It was awesome on the tech side, being a launch title, but it didn't even match up to the first game when it came to actually having fun playing it.

Rude-ro237d ago

3 in 3d was an amazing experience to be had.
Although not many experienced it as intended for good reasons.

just_looken237d ago

You forgot the ai advancements on the playstation 2 killzone one you could have a full team of bots doing everything even playing the objective that was a big thing.

In killzone 2 they always flanked you and when available used the high ground.

Playing killzone 2 no hud 5.1 audio was/is awesome

MDTunkown237d ago

They should finish Horizon story first

darthv72237d ago

I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.

just_looken237d ago

You forgot killzone mercenaries on the ps vita but it was the worst selling sony game for awhile there.

Yui_Suzumiya236d ago

Yeah, a remake would be pretty awesome

anast237d ago

They should let it go or sell it. No use spending millions on this project.

LucasRuinedChildhood237d ago

Would like a new IP before Horizon 3. Just because games take so long to make these days.

Show all comments (21)
350°

PlayStation 3 Games That Desperately Need a PS5 Remaster

The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.

Read Full Story >>
wealthofgeeks.com
OtterX466d ago (Edited 466d ago )

Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!

Rude-ro466d ago

I played killzone 3 in 3d and it really changed the game per being immersive.
In vr, that would be even more awesome.

darthv72466d ago

Funny you mention that... my son wanted to play some PS3 games in 3d on my PS tv and he was blown away by how good KZ3 was. It really was a great addition to the game. Im surprised there have not been more 3d games from that era being ported to the PSVR/VR2.

_SilverHawk_466d ago

resistance 1-3, killzone 1-3, uncharted 1-3, uncharted golden abyss, folklore, socom 4 , motorstorm, twisted metal, MAG, heavenly sword

Cacabunga466d ago

Killzone 2+3
Sly Thieves in Time
Crack in Time
God of War Ascension
Motorstorm
Modnation racer
Infamous 1+2

Profchaos466d ago (Edited 466d ago )

Killzone trilogy in VR would be amazing bonus points if they offer shadow fall.

There was a psvr1 Killzone project that supermassive was working on at one stage which wasn't up to scratch and Sony brand it back in house I was hoping we would see that on psvr2 eventually.

Personally I'd love to see some more love or acknowledgement of psvr2 from Sony in general it was a expensive headset and Sony barely acknowledge it's existence

seanpitt23466d ago

The amount of work needed to remaster these games wouldn't be beneficial on a financial and business sense.. MGS4 would probably be the best bet as it would need the least amount of work!

Iceball2000466d ago

YEAAASSSSS! I miss this franchise and wanna play it so bad again.

Father__Merrin466d ago

The time is perfect for a resistance fall of man game campaign coop multiplayer

InUrFoxHole466d ago

The resistance series is str8 trash to me. Socom 3 I would welcome. Or killzone MP.

Marcus Fenix466d ago

A Resistance reboot will be awesome

Michiel1989466d ago

That's what Bungie should make, Ill keep saying it until it happens

1Victor466d ago (Edited 466d ago )

Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱

466d ago
Michiel1989466d ago

Resistance was the best co-op fps I ever played after L4D2

Show all comments (52)