Multi-Chapter Games Create Lazy Developers

Multi-Chapter Games Create Lazy Developers

mephman|16 years ago|iPhone

GamingUnion.net: "I suppose it sounds good in theory at first, the idea that you could simply release parts of a game over time and if anyone wants to partake in the experience they can simply wait from 'chapter' to 'chapter'. Surely if anyone enjoyed the first experience, they would then go on to partake in the second (or third) knowing full well what they're getting into. Best of all the developer makes a little extra cash, as multi-part games are (more likely than not) going to be downloadable first and foremost. It all sounds great on paper, but put into practice it's hard to think of any game that sold better broken down into smaller sections than if instead sold in one larger final product. In fact, it typically has the reverse of the intended effect: the games generally get worse as time goes on."

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