DeathSpank Creator: Combat Should Be a Puzzle

Wired: Action RPG DeathSpank did a lot of things right, but what could have it done better?

Several weeks ago I had a conversation (more of which will be available later) with legendary designer Ron Gilbert (Monkey Island). He said that if he could do his recently-released downloadable DeathSpank all over again, he would have tried to make the game’s combat more like a puzzle.

“I probably would have made battling a little more intellectual,” Gilbert said. “So it wasn’t just about hacking through a bunch of enemies, but more like treating combat as if it was a puzzle to be solved.”

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