Loading up the arcade first-person shooter will net you a title update. The update fixes many issues, including the motion sickness caused by the game's lightning-fast framerate.
Everyone loves free games, there’s a massive collection of greats out there for your enjoyment but here are some that you may not have noticed. These are all games that were once big in the gaming world that got a smaller Freeware release. Some of these will contain ads but, who cares, it’s free and fun.
DualShockers writes, "Before Master Chief became the gaming icon for his generation, there was a little Apple game developer called Bungie, and they made a game called Marathon. I waxed nostalgic for Marathon a bit ago, so I decided to give the series the full treatment it deserves.
If the symbol up there looks familiar, you probably first saw it when selecting your difficulty in the original Halo, and it’s one of the many touches that will make Marathon seem familiar, even if you’ve never played it before. Halo fans will appreciate some of the touches, like dual wielding shotguns and goofy level names. No dedicated grenade or melee button here, although you can dual wield your fists which makes for a badass (if ineffective) weapon..."
This game keeps coming up again and again and every time it sounds better. I'm going to have to go back and play this now. Glad there are links in the article!
When Microsoft initially unveiled its achievements system for the Xbox 360, it was seen as not only a way to show off your gaming skills, but as a means of lengthening the enjoyment and value that every game has to offer. "I'm going to get every achievement for every game I own!" cried enthusiastic gamers, eager to rack up the points and enjoy video games in an entirely new light.
Then the Xbox 360 launched and Perfect Dark Zero asked players to gain 1,000 kills with the sniper rifle. The dream was dead.
I have to admit I am addicted to achievements. Its one of the better points of Xbox Live.
Also all the compalining about the $50 yearly fee for Xbox Live has to stop. Its worth every penny.
I have found achievments to do pretty much what they said (means of lengthening the enjoyment and value that every game has to offer)....if the game is to my liking that is.
Perfect Dark Zero was a horrible experience and I had no need to get achievements in it. But other games like COD2, Gears of War, COD4, Mass Effect, Lost Odyessy, Bioshock and others I have played far more then I probably would have had their not been acheivements.
I loved these games but I tend to move on once I "finish" a game. With acheivements I never really "finish" the game until I get all the (single player) acheivements so I tend to play it a lot more times. Having a goal out there that can be acheived and marked as acheived does motivate me. I never played a game on the hardest setting in the past because there was no need. You beat it, the end. Now its like "did I get the acheivement for beating it on the hardest difficulty? No. I can beat that on the hardest, that wasnt so bad." and I play it (unless I think I have no hope of beating it on the hardest, or the game just doesnt hold my interest).
Acheivements are a little thing, but I think they were a stroke of genius. Not that MS was the fist to do it. It seems like the old Madden and NCAA games (when they were good) gave you ingame achievments and trophies. I see it as an expansion on that. Soon PS3 will have achievments as well. So people other then me must enjoy them.
That said the article is correct that not all developers use them correctly and there are a lot of cheap or unmotivating achievements that I tend to skip (like MP or absurdly long collect-a-thons that you cant complete without multiple replays of the same level)
Adding achievements was a dream come true tbh, it's best thing added to next generation.
Achievements have been around since the dawn of gaming, just in a much simpler form. Being able to put your initials in the high score list on arcade games was often enough draw to motivate gamers to practice up or keep playing... of course some guy named a$$ seemed to always have the high scores everywhere I went :)
Still, I think the best draw for an achievement is some type of in game reward. Flag collecting in Assassins Creed was just a waste of time.
I thought it would be easy to get all the achievements. But I realized I couldn't do it. I have 15000 plus achievement points out of maybe 56000. The worst was Blue Dragon, I finish the game and only got 60 achievement points out of 1000. But hey as long as the game is good achievement points is just a nice bonus. When I purchase a game I really don't think about achievement points.
They changed it to 30FPS? Also, how about they fix the lack of people playing >_> <_<
It was annoying when the game came out and people blamed the motion sickness on the frame rate when that explanation makes zero sense at all. Field of View (FoV) has always been a nausea inducing issue in games with a narrow FoV. However, I was willing to ignore it because people just didn't know better.
But now, right in the article you're posting, they don't mention frame rate at ALL! They talk about the *gasp* Field of View being too narrow and having been widened. Still however "The Spartan" blames it on frame rate. That's just kind of inexcusable. Did you even read the article you posted??