A quck comparison of the much hyped and recently released GT5 and the Oct 2009 release Forza Motorsport 3, Using an Audi R8 5.2ltr.
Throughout its marketing campaign Forza Motorsport has been described as being “built from the ground up,” but some players are skeptical after discovering a reused car model that first appeared in Forza Motorsport 3.
“built from the ground up,”
This isn't even the oldest models, they are recycling, there is stuff dating back to the 360 in the game.
Everything is all lies with these guys.
Enjoy the battle pass and the DLC to get cars and tracks in your live service b.s. game, meanwhile we'll be getting them for free in GT7.
Forza motorsport doesn't have that traditional campaign but rather just tick box races. Most reviewers are omitting this
From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.
However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."
Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.
Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No
But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.
This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.
When thinking about simulation racing games in this console generation, it’s not unreasonable for your first thought to be “Forza”. Microsoft’s first-party sim-racer series has been wildly successful, and for many of us, it’s been the go-to franchise for quite some time. But simulation racing games weren’t always synonymous with Forza; there was a time when Polyphony Digital’s hardcore series, Gran Turismo, reigned supreme. While the long-time franchise continues to sell exceptionally well, there’s no doubt that it isn’t the young, spry series it used to be.
It became the best online racing community for console players and its an amazing achievment.
I do think they need some new creative heads in to give them some new perspectives, they seem stuck in a rut. It's a very high quality rut but they're still stuck in it.
The difference between GT5 & Forza is that GT5's show room models look the same in-game during actual gameplay, Forza 3 downgrades the car models during gameplay and this is a FACT and has been proven.
GT5's looks more accurate and the detail is more vivid and distinct Forza 3 still has this blur to it which just drives me insane.
Forza 3 basically still has a CGI look to it whereas GT5 looks more realistic.
How long has forza 3 been in development for? then compare it to how long GT5 has been in development.......nuff said
The key thing is Forza 3 pumps out graphics like that while still providing for insane customization with the paint editor and fully modeled geometry warping through damage, complete with pieces breaking off and cars rolling over. And all of it looks just stunning
forza 3 isnt a car sim but gt 5 is. gt5 cars suspensions, and car behaves like the real cars. forza 3 is a good game but it's meant for people who dont want the difficulty of learning the driving behaviour of a real car. gt 5 isnt about ease of driving or any aids in controls, its about real car physics and behaviour. some people dont understand and will never understand . thinking that forza 3 is a driving sim is like thinking that c.o.d is a shooting sim. i know a lot will misunderstand me but whatever. to each his own, look at the real data log time for a stock '10 gtr around laguna seca or tsukuba and then look at the best E.Ts for those tracks and cars in forza 3 and gt5 and youll see a big discrepancy between them
GT5 looked real and had the details while forza was more shiny but didnt look "real".
Forza 3 plastic toy cars. GT5 looks realistic.
GT5 The Best Race Simulator!