I'll be honest, even thought it has been done before, the idea of controller free gaming, MS have taken a bolder step. Or should I say bigger risk. Since a depth sensor hasn't been used yet for 3D tracking in games.
I actually played Kinect recently, and I have to say its not terrible when playing games. But for me Move still performs better, like its intended to. I just wish MS would have upped the input speed of Kinect, from 30FPS to maybe 60FPS. The lag is just too noticeable for me, but I still have fun most of the time, so its not a complete failure for me. And about the input speed, the Video Kinect gives me a headache, way to blurry when moving. Just that one thing in my mind kept Kinect from being better than Move for me.
The PSEye has a four mic array, which means it can do noise cancelation and you can put it next to the TV without getting a crazy feedback loop. And yes, it does voice recognition and face tracking. And no it doesn't do infrared nor does it have a 3d sensor, but scans information in 3d space.
I agree they are taking a bold step for several reasons. First off it was bold of them to act like they are the first to introduce this kind of gaming. It is also bold because with limited input options, there are serious limitations to what can be done with kinect and what game types we will see.
Move is more accurate, more input options and can do almost any game type you can find using regular controller and even kinect style motion gaming. You can nit pick and argue the differences between the two devices all day but in the end Move is capable of much more and kinect is in it's own right a different experience. They both have pros and cons but as a gamer, I chose the one with games.
You're missing the point 8-bit. While most people are looking to enhance and improve upon gaming controllers giving gamers more precision and control, Microsoft is taking the bold approach of going the other direction bass ackwards.
Another article by someone hob gobbling on microsoft nuts!
Someone always talking about the risks microsoft took, please the only risk I see microsoft taking is trying to convince so many people about a product that their sure that they have seen before, that they really haven't seen it before! And get away with it! That innovation I hear so many screaming on about, where is it?
As I recall kinect is microsofts baby, only in name! Because it isn't even their technology ! It's the company that they were so quick to buy up, just in the chance that the motion technology would actually be feasible. Even though their competitors had already rejected it applications to the gaming arena! But I guess coming late to the party, is better than not coming at all. Everyone knows that microsoft are not innovators in any of the areas that they operate in, be it OS, Phones, Tablets, or kinect! But I will give them this credit! They have made improvements in alot of those areas I mentioned.
What does lag has to do with the fps?That's a completely different think.Will complain on the cinema because you get 30 and not 60fps?Do know of a camera that captures you at 60 frames per second?
but it being a risk and being bold shouldn't make it get extra points
it shouldn't be getting praise because "it works"
all hardware should work if its on sale...
then again, Nintendo softened/tried the market before anyone. its thanks to nintendo that both move and kinect can succeed, nintendo took the real big risk (especially basing their whole console on the device)
Agree Kinect is the bigger risk, but also think it has hit the market without realising it's potential - at least Move can clearly be applied to existing games as well as emerging ones. Kinect doesn't seem to know what it's good at.
Move wasn't using Wii as market research, you fool. They've been working on this since the PS2, and only wanted to bring out something that worked properly.
Rather than bring out a Wii Motion Plus version years down the line.
As for Kinect having promise, I'm not so sure. You may think using your body as a control seems more free, but in reality it's more restricted.
You won't have to look far to see what is coming for Kinect. Just look back at the catalog for eyetoy for the Ps2 and voila there in the past, you find the future!
"Move wasn't using Wii as market research, you fool. They've been working on this since the PS2, and only wanted to bring out something that worked properly. "
you'd have to be an idiot to think that the move won't benefit from the existing research into game applications developed for the Wii.
Look I'm not here to argue who started what technology since it seems some of you is taking that direction with the discussion.
All this technology, even before Sony, MS or Nintendo researched this it was available in other forms. I don't really give two sh!ts about who did what first. Before Kinect, there was Eyetoy, before Eyetoy there was web cams, before web cams there was cameras....
I only care about if it is being sold, if I can use it and what is coming for it.
With that said, basically everything the Wii is able to do is possible on the PS Move given all the right conditions are there. That is meant as a compliment.
However, Sony in all their infinite wisdom made PS Move too flexible to the point that many games aren't able to reliable expect a certain input mechanism is available hence we see the issues that plague Sports Champion. Ever tried playing archery with one PS Move controller?
Yeah, Nintendo had the foresight to include motion detection in both controllers!
So I take it back. The PS Move isn't a refinement, it is HALF a refinement of the Wii! Technology is good, execution is bad.
In terms of Kinect, it already implemented a lot of what the EyeToy pioneered, but it's potential as a depth sensing camera hasn't really been explored. The homebrew projects are interesting and we will have to wait to see about it's viability as a gaming platform.
Just because you boldly step off a cliff doesn't mean it's a better decision.Many 'bold steps' in gaming took a nose dive and the deveopers were confident that it would succeed too. BTW Move's potential has already been shown in demos. Were are the 'no limits' that everyone including developers boasted Kinect didn't have but it can't even do anything that isn't a mini or dance game properly? @ SpideyAl Undersiege is coming out on PSN in December. Try that with a Move Wand
Actually, after spending over 500 million on advertising it's sort of a terrible number. Especially when every other commercial on TV or in a mall is a Kinect commercial. Not to mention Microsoft is sponsoring Justin Bieber's tour with Kinect and it was all over Soccer-mom TV Shows.
Didn't Move sell around half a million or so with barely any advertising at all?
I never said the sales were great in terms of them spending 500 million on advertising, but it is a good start. Kinect just launched in Europe and Japan not to long ago, so I'm sure after Thanksgiving passes people will start Christmas shopping and sales will go up. I don't see them selling 5 million by the end of the year, but it could happen. Also with Move you have to take in the fact that if you want to play 2 players you need another Move, so that's another sale. Where Kinect is only one sale for 2 players.
You fell right into the trap! So I guess that 500 million covers developmental cost to huh!? What about the monies spent toward the company that actually made kinects? If you really knew what you were talking about you would know that the 500 million was devoted to the advertisement of kinect, and has no bearing on the overall cost of kinect! Remember biggest launch in console history.
How on Earth do you figure MS has 100% profit margins?
What, you think materials, production, storage, distribution etc. etc. is all free? And for that matter, that stores take $0/0% profits on the product at RRP?
At best a quarter or a third of the 150 RRP would be profit. At best.
Same goes with the move - although being a physically much smaller item many of the costs in distribution/warehousing etc would naturally be smaller.
Yes, I agree that Kinect is more of the risk, but that means shit all for a gamer. I want to say I'll like Playstation Move better, since it's like a better Wii (much better). But when I honestly think about it, I don't think motion gaming fits with me, period.
I couldn't see myself playing Kinect for more than 15 minute bursts a week, and I could only play the Wii up to 30 minutes max, and I have a history that backs this up since I've had a Wii since launch. As for Move, I really want it as a Playstation Supporter, but I don't see myself using it often when I have a Dualshock 3 controller right in front of me.
Maybe if they bring out some RTS games for PS3, I'll get Move. Something needs to require it and use it in a really interesting way in order for me to buy in. Just one game with tons of replay value is all it needs.
PS: I play Platformers, FPS, TPS, etc on my Dualshock 3 and Racers on my Racing Wheel.
Well Nintendo were the real risk takers, the others have simply made calculated roads towards an already proven formula, motion control. But in the case of Move/Kinect, MS took the bigger risk, probably sinking much more into their choosen route. But they want to show they're not just about one demographic, the "hardcore", while Sony (PlayStation) seems to have never suffered the same type casting.
I'm getting tired of seeing you trolling every kinect article. We get it you dont like kinect and you like move. How many times can you say the same shit over and over.
Radical in what way, exactly? Kinect is a more refined Eyetoy, and Move is a more refined Wiimote. Neither is particularly innovative or radical. One is better than the other in terms of actual potential to be used with a wide variety of games. Kinect is not that one.
Sadly, I already had the "Biggest Loser" award from my parents before even buying that game . . . sniff. sniff.
(lol)
The only radical thing about EyeKinecToy is that it was released now, before being done! I bought it expect much more...like voice control that works reliably, and a real motion control interface everywhere.
What the hell happened here? This is at best Kinect .5 or EyeToy+. I want the Kinect I paid $150 for...not beta-testing a 1/2 working product with some promise that it will work later.
I OWN IT NOW. I Paid for it NOW...It should work NOW!
me too. The fact that Microsoft is throwing their all into it is scary. If it does well, it could radically reduce the amount of real games that get produced. On any platform. Motion gaming is like anything else that sounds cool...... it rarely is.
For me, mastering the input scheme of a controller in a console game (or keyboard & mouse on PC) is part of the fun of playing games. Learning to be good at that, especially when there are complex features in button combos, is one of the competitive aspects of playing video games that I enjoy.
I am not at all interested in radical change...not when it dumbs down one of the challenging aspects that makes playing games fun for me.
With Kinect coming out, I see some hype also going out with it that it is revolutionary, and that controllers are old fashion, primitive stuff. That is all hype though to justify the great dev/marketing/manufacturing cost of this product to Microsoft thus far.
Okay, let me use the car analogy again; When cars were first being mass produced they were electric. Why? Because they were quieter and easier to use BUT "they" decided that it was much more lucrative to make cars that run on fossil fuels. So they got the marketing together to convince the sheep - sorry - general public, that petrol was the way to go.
Same thing is happening with Kinect, we've all seen it before with the Eye Toy, and we already know of its limitations. The big brainwash here is the marketing guys convincing the *cough* general public that it's new and better than what we've seen already. Don't get me wrong, I'm not a Move fan either! Infact this whole "motion control" stuff is just a gimmick to me, give me a dark room, a controlpad and a low chair half a meter away from a 42" screen any day, THAT'S HOW TO GAME!
I'll be honest, even thought it has been done before, the idea of controller free gaming, MS have taken a bolder step. Or should I say bigger risk. Since a depth sensor hasn't been used yet for 3D tracking in games.
I actually played Kinect recently, and I have to say its not terrible when playing games. But for me Move still performs better, like its intended to. I just wish MS would have upped the input speed of Kinect, from 30FPS to maybe 60FPS. The lag is just too noticeable for me, but I still have fun most of the time, so its not a complete failure for me. And about the input speed, the Video Kinect gives me a headache, way to blurry when moving. Just that one thing in my mind kept Kinect from being better than Move for me.
Agree Kinect is the bigger risk, but also think it has hit the market without realising it's potential - at least Move can clearly be applied to existing games as well as emerging ones. Kinect doesn't seem to know what it's good at.
Just because you boldly step off a cliff doesn't mean it's a better decision.Many 'bold steps' in gaming took a nose dive and the deveopers were confident that it would succeed too. BTW Move's potential has already been shown in demos. Were are the 'no limits' that everyone including developers boasted Kinect didn't have but it can't even do anything that isn't a mini or dance game properly? @ SpideyAl Undersiege is coming out on PSN in December. Try that with a Move Wand
how is this guy i have never heard of him before
the check cleared.