Auditorium focuses on two senses people use all the time: sight and sound. Light streams out of darkness, and players use the tools provided to bend the light so it touches boxes in the world.
"Can a dynamically created story ever be as good as a meticulously authored one? Again, that’s not a very good question. Some people prefer tightly-wound, clockwork narratives, with authored gears of suspense that drive the story’s momentum at just the right pace, drama and adrenaline injected at calculated moments. Others favor stories that are relaxed and airy. They prefer plots held together more by a web of shared storytelling and personalization than the iron rivets of any authorial voice."
Storm, Bad Bots and Auditorium available for reduced prices for a limited time
CraveOnline chats with the Philly-based studio about the trials and tribulations of indie game development.