Loading up the PC version, we have the opportunity to carry out a "what if?" experiment - we can use the top-end textures and run the game natively at 720p to get some idea of how Black Ops would look if the consoles had just a little bit more memory and processing ability. It also allows us to better put the differences between the PS3 and Xbox 360 versions into context, in terms of their differing sub-HD resolutions and the impact on the quality of the overall presentation.
The video on Black Ops 1 shows some separate rooms, assets, and other features which exist outside of the boundary of the game.
From DownSights: "Black Ops is not Black Ops without Nuketown. Following the tradition of releasing Nuketown for Black Ops games, the new Black Ops Cold War game also offers a revamped Nuketown called Nuketown '84.
Nuketown '84 has the same dimensions and map layout except for the aesthetics. The map's aesthetics have changed to fit the 80s theme, with destroyed buildings and graffiti-filled walls compared to a clean 50s suburban neighborhood seen in Black Ops 1."
Jacob writes: "What do we have with the original Call of Duty: Black Ops? Quite simply, one of the best Call of Duty titles of all time."
It looks great on PC but man, do you need one hell of a PC to run it the right way. I'm baffled, this isn't the usual for PC games. This is the first game that I can not play at all on my PC. Hell, I run every single other game just fine and even about fine. Tryarch could have done better.
I'm not seeing a major difference between the 360 and PS3 here, but definitely the PC is vastly superior.
curious to see how its running on a stock 5750...
Specs:
AMD X4 Phenom Deneb 3.0Ghz
Sapphire 5750 1Gb (stock)
4Gigs of Ram @ 800
5760x1080, 2x MSAA, all other settings maxed, 45+ FPS. The game runs like a champ on my rig.
http://s1220.photobucket.co...
It's "My knob is bigger than yours" in here.. :D