110°

Havok toasts physics-heavy Wii title

Carnival Games uses Havok's physics middleware to accurately model more than 25 carnival-style games for single and multiple players.

"The Havok physics engine in Carnival Games doesn't just make things look good – it's an essential part of game play," said co-developers Harley Howe and Pat Wilkinson of Cat Daddy Games. "Havok's rigid body dynamics, including collision detection, allow us to build experiences for the player that are as realistic and fun as possible. Things like bottles collapsing and falling in the Milk Bottle Throw, and bowling balls spinning and rolling in Bowler Coaster, all leverage rigid body dynamics."

David O'Meara, CEO of Havok, added: "The team at Cat Daddy Games has cool physics in this fun game, creating realistic opportunities for the player to take full advantage of the capabilities of the Wii Remote. As a licensed Wii third party provider, we are delighted at the opportunity to showcase the benefits of the use of physics in gaming to another genre of games."

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developmag.com
ParaDise_LosT6080d ago (Edited 6080d ago )

still think the Wii can't handle that level of Psysic Dynamics?....

Rooftrellen6080d ago

Well, its good to see people proven wrong. Hey look, its yet another game on the Wii that uses good physics! All the Wii haters close your eyes!

KeiZka6080d ago

They won't be satisfied until they get a shooter based on havok with proper physics. Only my guesstimate.

vidoardes6078d ago (Edited 6078d ago )

Your probably right, it seams a shame that todays gamers can't sppreciate good old fashioned fun. My local pub has one of those arcade tables, and it always occupied with a couple of people playing and it only has pacman, space invaders and frogger. What does the wii have do to prove itself? Sell more than any other console, even when one has been out twice as long? Produce quality games with tons of replay value? Break sales records for any generation of games console? Repeatedly beat it's competitors week in week out in sales, even a year after release? Oh, wait a second... well look at that, it already did.

bootsielon6079d ago

PONG, the first videogame, was a physics simulator you Ninty-tools.

Rooftrellen6079d ago

So Halo 3, Lair, and all PS3 and 360 games can be compared to Pong as well, since they involve physics? Sorry, comparing physics on the Wii to physics in Pong is somewhat like saying you're flying a kite so high it landed on the moon.

As for Pong being the first video game, it was created in 1972. An arcade game called Computer Space was made in 1971, which was an arcade version of the real first named video game, Spacewar, in 1961! Pong came 11 years after the first video game.

So you're comparing any game with physics to Pong, and you can't be bothered to look up things you don't know. Neither is particularly inspiring me to think you know what you're talking about.

bootsielon6078d ago

Exactly, you seem to get the point; except you thought I was making another point. It's funny, you seem to think I actually thought Wii physics were comparable to Pong. Of course they're not... just like Wii Physics are in no way comparable to Xbox 360 physics, let alone PS3 physics.

"Well, its good to see people proven wrong. Hey look, its yet another game on the Wii that uses good physics! All the Wii haters close your eyes!"

How were people proven wrong? My point was, there have been physics always, even on last-gen and every gen before; that's why it isn't surprising to see Physics on a last-gen machine. To put it simply, physics have dramatically improved with each generation.

The fact that Wii uses Havok doesn't mean anything. Saying Wii will max out at a tenth of what the Xbox 360 can process physics-wise is still probably an insult to the original Xbox.

ItsDubC6078d ago

Just curious, but what solid evidence do you have to support your claim that the 360 has more physics muscle than the Wii?

vidoardes6078d ago (Edited 6078d ago )

Alot of people have been proven wrong, because when it first surfaced in EGM that SSBB was using Havok, alot of people dismissed it as a mistake or fake, because they thought the wii wasn't powerful enough to employ Havok physics

110°

My Little PlayStation: Why cute games will save the industry

BeefJack examines how sickening cuteness in videogames might end up being the industry's saviour.

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beefjack.com
20°

Wheat from the Chaff – The Wii's Shovelware Epidemic

BritishGaming investigates the amount of badly reviewed games on the Wii, and the disparity in customer reception.

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britishgaming.co.uk
Xander-RKoS5477d ago

Ultimately, all this "article" says is that gamers and non-gamers like different things. I think he should be awarded a medal for this discovery, personally...I mean, it takes a lot of courage to not only point out something so obvious, but also to join the infamous ranks of telling people that they hare having fun the wrong way.

A game gets a low score on Metacritic, a site that average reviews written usually by gamers for gamers. For a person who enjoys video games as an art form or as escapism and considers it fun, metacritic is probably a reliable source. For people who aren't traditionally gamers and have to look through Amazon to buy a game, the games rated high on Amazon are probably more suited for them.

I'm in a game store regularly, I see people who don't look like gamers in there and they like the party games, they like the simple little mini-game compilations to ease their mind off life or to have something fun to do when people come over. And it's genuine fun, you can see it in their eye. Have anyone ever taken a non-gamer and treated them to Wii Sports? Or even Carnival Games? They are having fun, fun that they wouldn't possibly have traversing through the haunting corridors of Metroid Prime or slicing people in half in No More Heroes or Madworld.

If you do the math on Metacritic, the PS2 had the lowest ratio of good to bad games (like 30%) in it's life, and thats the 75 and up scoring, which rounds out to about 200 or so good games out of nearly 2000 games. The Wii right now has about 22% on the same scale, but Madworld got good reviews, Excitebots and Little King's Story has received positive acclaim, The Conduit is undoubtedly get good reviews scores, maybe being brought down by reviewers who going to make claims that it's generic and offers nothing new (other than the best control scheme for an FPS), Marumasa will score well, Dead Space, Punch Out, heck, Silent Hill will probably score well for the Wii if they can execute it well enough. We also know that almost anything Nintendo puts out in terms of their classic franchises will instantly turn to gold, so add that to the list, that will hopefully bring the ratio up, but if the Wii could get around 200 titles that are considered good (already have like 76 in 3 years) then I think no one can say the Wii wasn't a good console.