40°

'God of War: Ghost Of Sparta' Dev Discourages Polishing Poop, No Matter How Shiny

MTV: Say what you will about Sony, but over the last few years it's undeniable that they have consistently delivered with their "God of War" franchise. Most gamers are familiar with the work of Sony's Santa Monica Studios, who work on the console versions of the game, but Sony's talented Ready at Dawn Studios oversee the portable versions of the title. Now that their latest, "God of War: Ghost of Sparta," is out, this week's Developer Pop Quiz features answers by the game's designer, Michael Deneen, where he offers us some insight into his career, how he got started, and what he thinks about the video games industry.

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70°

The Best PSP Games of All Time, Ranked

The must play PSP Games every gamer will enjoy.

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wealthofgeeks.com
jznrpg63d ago

My son and I played a ton of Monster Hunter on PSP

340°

Ready at Dawn reportedly heavily impacted by latest Meta layoffs

Lone Echo developer Ready at Dawn has reportedly been heavily affected by the latest round of job cuts at Meta Quest.

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eurogamer.net
-Mika-372d ago

I thought Sony owned them. 1/3 of their studio was laid off including the studio head. Jesus, they were literally acquired by Meta in 2020 and now their whole studio has been gutted. They should have focused on making console games instead of pursuing VR. I kinda wished MS would have bought them in 2018 when they were acquiring smaller studios. They would have been a good acquisition.

IamTylerDurden1372d ago (Edited 372d ago )

Sony never owned them, they were a third or second party at best. They did great work on GoW and 1886 was an IP with potential. Sony imo gave up on a talented studio, intriguing IP, and impressive engine bc they care more about critical reception than they have conviction in talent and Days Gone/Ross and Garvin was another.

Feel bad for RaD. After Sony were visionless cowards and stopped working with RaD they made limited game called Deformers for Gamestop, probably had little funding, then the transition into VR. Luckily their talent shined through and their VR games were well received. Obviously Meta acquired them. Now, the reward for being a good dev with Meta is layoffs. Sucks.

-Mika-372d ago

Yeah, I was looking through their wiki. Ever since the creation of their studio, they worked with Sony and I enjoyed each and every single game they collaborated on. It sucks to see Sony threw away their relationship over just one game. Especially, since the only complaints about The Order was that it was linear and short. Sony really dropped the ball with this studio. They would have been a great asset. Just sad all around, so much potential.

RpgSama372d ago

I mean, it is on them for going over to Meta, did they think that was going to actually work out?

That's like the studios that went with Stadia.

MIDGETonSTILTS17371d ago (Edited 371d ago )

It’s easy to offer support when it isn’t your checkbook…

Sony have not been gutless at all. They let a US studio spend 7 years making a game reflective of Japan’s own history! That was a big deal for Sony to be willing to acknowledge that Sucker Punch, regardless of their origin, was THE best team for that Japanese-centric game.

The risks they let ND make with Part 2 were insane, and 100% not concerned with critical reception; just the game the studio wanted to make.

Pursuing PSVR2 is hardly a venture into critical reception, or an easy market to pioneer.

The best example of Sony’s judgement at work is Returnal and Housemarque. That game is great, but not the most renowned game worldwide(although a top 10 of all time for me). I don’t even think it shipped a million units. Bought, Sony saw their talent and innovation, and acquired them despite their sales numbers.

Ready at Dawn and Bend studios were passed over because of their output, and future visions. Ready at Dawn made a very short game, which raises questions about their future. And Bend released a buggy game after a very long time in development. And, it sounds like their only other idea was “Days Gone 2”, and every studio should have multiple creative routes, especially if you want to be owned by a publisher that offers support for those visions.

Not every studio gets selected, and that’s OK. As much as I love Sony’s output, it only seems to work for some. Many will flourish fine without Sony’s structure.

IamTylerDurden1371d ago (Edited 371d ago )

Midget

I agree on virtually everything. Sony has taken great risk in many scenarios and certainly aren't gutless overall. However, as a fan, i will voice my opinion when i disagree with their actions. RaD made Daxter, Chains of Olympus, and Ghost of Sparta prior to 1886. All were hugely successful. But to cut and run bc their first AAA didn't receive the reception they had hope was weak. Especially bc The Order was so obviously filled with potential. The engine was worth inheriting. They had a strong relationship and 3 prior successes with them.

Evolution bothered me as well bc imo Sony mismanaged Driveclub and ruined an eventually great IP by pushing it out uncooked, fumbling a ps+ version, and numerous other mistakes a premier publisher should be on top of. Plus, Motorstorm could've been rebooted.

Guerrilla Cambridge as well. KZ Merc and Rigs were actually good. Zipper i understood. Firing some of JP Studios talent i get, but some of them didn't make sense. Gavin Moore for example. Sony is great at cultivating and nurturing talent but they aren't perfect and as a fan, i'll voice my complaints. But obviouslyi love what they are doing with almost every studio currently. Love the new acquisitios as well. Imo the best publisher running. I hold grudges though. Loved me some Evolution and RaD.

sinspirit371d ago

RAD was definitely a missed opportunity. It felt odd they weren't acquired by Sony after all the partnership. The Order seemed just harshly reviewed.

MIDGETonSTILTS17371d ago (Edited 371d ago )

@Edward’s ulcered stomach:

Evolve was the victim of family tragedy, not Sony mismanagement. I’m still dreaming of a Pacific Rift (favorite racing game EVER) remaster, maybe even in VR 🤙

RaD did not demonstrate their chops yet at AAA. What makes them entitled to absorption?

I’m not familiar with the Cambridge studio, but that does suck.

And I think Japan Studios wanted to still cater to the Japanese market, but Sony wanted to fund worldwide marketable games…. AAA games are expensive to make; so you either find your own vision, or remain open to creative input from your financial backers. It sounds like Gavin Moore wasn’t the latter.

fan_of_gaming371d ago

@MIDGETonSTILTS17 I'm not sure why you're saying Bend Studio was passed over, as Sony owns them.

blackblades371d ago

Reception, if your restaurant got a F rating i definitely wouldn't be going there. Your place would definitely get closed and lost of money.

MIDGETonSTILTS17371d ago

@fan

Bends wasn’t passed over, their first pick of projects (Days Gone 2) did

IamTylerDurden1371d ago (Edited 371d ago )

I'm not here to protect Sony. They mismanaged Driveclub. How do you as a great pub allow your first major new IP that gen to launch unfinished with broken servers? It didn't have weather and servers were busted for at least the first month. Where is the oversight?

Then the ps+ edition? It was treated like a service almost but it waffled around. The game was eventually great and they cut Evolution. I enjoy DC VR but even that was fumbled.

Sony wildly mismanaged DC and idc if it hurts fanboy's feelings. You lose credibility when u fail to be honest. I love Sony but i'm not here to protect them. That's the prob with gaming culture, ppl adhere to narrativs and agendas, i say what i feel. If i rip Redfall or say Hi Fi was overrated it's bc i believe it. If i praise Gamepass it's bc it deserves it. If i say PS5 has been dry this it's bc imo they have in terms of games. I don't spit fanboy rhetoric just because, i say what i feel.

+ Show (7) more repliesLast reply 371d ago
neutralgamer1992371d ago

Game development is really expensive. Sony funded the order 1886 and RAD blew their chance. You have to have enough self awareness to know that a fully priced AAA game can't be 4-5 hours long

Only if RAD had gone to 15+ hours of gameplay with RPG elements it could have been special. Also co-op would have been great addition too

We can't blame Sony of any publishers for that matter because now a days AAA games cost 80-1000 million to develop

Inverno372d ago

What a waste of talent and potential this studio turned out. Oh what could've been, just another victim of fabricated outrage.

IamTylerDurden1372d ago (Edited 372d ago )

To no fault of their own.

CoO and GoS were two of the best PSP games and The Order was limited but underrated/full of potential. The setting and engine alone were imo enough to green light a more robust sequel. And their VR output has been well received. Not their fault that publishers screw them. They've done enough to prove their ability.

They also made Daxter which i didn't realize. 8/11 career games 80 Meta or above and the other three were the last Echo game (78), The Order which i enjoyed, and dogwater Deformers which was a half funded Gamestop published experiment. RaD is certified imo. Deformers imo is their only bad game. Should've been acquired by Sony a decade ago. Even if Sony refused to pursue The Order further they have VR chops. They have talent.

RaidenBlack372d ago

What's even more depressing ...
Ready at Dawn had a working PC version of Order 1886 ready and showed it off at SIGGRAPH 2015.
* sigh* we'll never get that, nor Order 1887
pity, their proprietary graphics engine was ahead of its time ...

IamTylerDurden1371d ago (Edited 371d ago )

This.

The engine alone was worth inheriting via acquisition. The Order was benchmark visually and an IP with potential. I actually loved the game and felt it was one of the most critically misrepresented titles that gen. It has around 63 Meta if i remember correctly? Deserved 15 points higher imo.

The setting, weapons, and story were enjoyable. Tesla making gadgets, arc rifle, Arthurian lore with vamps/wolves in 1800s London? Awesome. It was ridiculous how critical ppl were of QTEs at the time. The game short but awesome imo.

-Foxtrot371d ago

It is a shame because I'd have taken an Order sequel

The concept and setting was great

They just needed to make it more open and create a longer game

Also maybe try to loosen up the gameplay, like I think this game would have done better in the style of Uncharted rather than the over the shoulder similar to Gears of War. With the Black Water giving them abilities they should have been able to be more nimble, climbing walls and the like.

Shane Kim371d ago

I thought the order was one of the best games on PS4. Intersesting characters, nice gameplay, cool weapons. Shame Sony let IGN fanboys dictate what to incest in.

Chocoburger371d ago

Your autocorrect is quite curious. May want to edit that second-to-last-word. 🤣

Shane Kim371d ago

Lol stupid phone. Now it's too late to do anything about it haha.

BlackTar187371d ago (Edited 371d ago )

Lol auto correct on my phone doesn’t list incest in the correction words. You sir just exposed your pornhub searches lmao

masterfox371d ago

Im actually more surprised that Ready at Dawn devs still exists, I havent hear of them until this article appeared , what have they being doing all this effing time?, at least throw 60 fps patch for the Order.

Show all comments (33)
150°

Ranking the God of War Games

Kratos has been on a rampage, killing Gods in epic battles since 2005. With each release managing to offer high-octane action, I explore each God of War title and rank every adventure from his journey to Olympus to his Norse tales of fatherhood.

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cogconnected.com
ClayRules2012530d ago

I won’t rank Ragnarok just yet, although it is honestly leaving me and my wife blown away…won’t go into details right now, not done as I assume others aren’t either, maybe some of you are, idk haha.

But here’s how I rank them

5. God of War 3
4. God of War Ascension.
3. God of War 1.
2. God of War 2.
1. God of War 2018.

MrNinosan530d ago

My same ranking exactly, with Ragnarök at #1.

ClayRules2012529d ago

Wow, that’s pretty interesting that someone has the same ranking as me haha. So, did you beat Ragnarok? I assume so with you placing it at #1

Flawlessmic530d ago

1. God of war 3
2. God of war 2018
3. God of war 2
4. God of war 1

Haven't played the others but about 30 hrs In to ragnarock now so safe to say if it keeps up it will end up being at the top of my list when I'm done.

CrimsonWing69530d ago

I will say the pacing of the original titles and the epic feel to them I feel is way better than the new one’s. Like, I could recognize and appreciate the praise God of War received, but it bores me to tears except for the pivotal moments.

However, that being said I feel Ragnarok is waaaaay better than 2018. I’m only on Ch. 6, but it’s pretty much rocked my face off from the get-go.

I’m really split between this being my GotY or Elden Ring.

robtion530d ago

I think different games in the series had different strengths but all are great. I liked the original as it was an origin story and the mechanics were fresh. The sequel added smoother gameplay. Three was just so far ahead of it's time graphically it wasn't even funny. Plus great gameplay and bosses and insane gore and nice use of sexy time. The reboot was cool but lost a lot of what I liked about the original trilogy (I don't need my games grown up, just fun). Will wait and see with ragnarok as haven't had time to play it yet.