Gaming Nexus: "Sometimes you feel like a nut, and sometimes you feel like smashing a chair over someone's back. SmackDown vs. Raw 2011 is a relatively safe and virtual way to vent some aggression, and not just with chairs. Fire extinguishers, cars, sledge hammers, fire, ladders, tables, and chairs are all tools for venting beating your opponent. This latest installment has a few more weapons, a lot more tweaks, and is an over-all improvement over last year's title. There's plenty of new content and easier ways to share it. Pull on your best leotard and grab a seat while I get into the finer points of SmackDown vs. Raw 2011."
One week from the next gen release of WWE 2K15, let's take a look at how moves and animations have evolved (?) through the WWE Games series... After comparing the character models with last week's video, we now look at the animation of several finishers / signature moves.
Many of the old animations look better than the new ones especially the Sweet Chin Music and Goldberg's spear. The 2K14 Clothesline from Hell looks awesome though.
Comparing the face textures of WWE Games character models through the years... featuring John Cena, Booker T, JBL, Undertaker, Hulk Hogan, Mr. McMahon and many more... evolution?
I hope that was the last generation version of 2k15 if it is I'm canceling my pre order.
"In the age of achievements and trophies, many games encourage you to aim for that 100%, no matter how difficult it may be. Reaching 100% is considered to be, funnily enough, an achievement. You need more encouragement than that. Gamers need to be given a reason to keep on playing past the end of the story, or in some cases, play the entire game again. Some just don’t deliver on that front."
I would do the assassin creed games but i don't play or want to play it's mutiplayer. Mutiplayer trophys should be separate alwasy.