The engine still has a little ways to go, but small details, such as the gorgeous plumes of dust generated by tyres churning up the earth, and great character and vehicle models, show that the talent is there. IGN hopes these final months in development are spent polishing Haze into a gem of a title in all respects.
As a distraction from the very cool firefights and squad action sequences that dominated the other sections of the demo, the vehicular combat works well. There are still a lot of improvements IGN'd love to see implemented between now and its November release, but IGN is confident David Doak and company will see this ship through to clear skies and calm waters.
Alex S. from Link-Cable writes: "When shopping for new video games you can often trust the name publisher or developer on the box to be an indication of the quality of the game. Names like Nintendo, Square Enix, Sony Interactive Entertainment, Capcom, Xbox Game Studios and Sega are world famous because they helped shape the industry by releasing some of the most defining video games of all time. Though sometimes even these great gaming houses stumble and put out a stinker."
Splatterhouse remake . Loved the og’s at the arcade growing up . Hell the best thing about the remake was the og,s were included . And left alive by Square . That game had so much potential , but the gameplay was worse horrendous .
I'm pretty much certain that any Sonic game that comes out will be terrible, I've not enjoyed one since the original side-scrolling days of the MegaDrive.
Guns, drugs, and unnecessary war. Fun for the whole family.
Haze a game that many dismiss as a generic FPS, may indeed be one of the biggest FPS games of the year. Let's not forget that key members of this team (free Radical) worked on the classic GoldenEye.