When the Wii was first announced, way back in 2005, I was thrilled by the prospect of the motion controller. I knew that it could come off as gimmicky, if not handled well, but I also knew that it had the potential to revolutionize gaming. In the past five years, the motion controller has sort of done both. It has become a staple for family-centric party games, but also has been largely shunned by the hardcore audience. Part of the reason for this is that the Wii does not output in 1080 high definition, which is becoming a necessity to the hardcore gamer, but another reason for this shunning is that no one has really perfected the first-person shooter (FPS) with the motion controller.