As the HD console generation has matured, gamers have been spoiled by developers looking to push the hardware in new and exciting directions, using the experience they have gained to make games that look better and play better.
"...using the experience they have gained to make games that look better and play better." Too bad they didn't do either for this game.
Fallout New Vegas is a good game. But the Gamebryo engine needs to die. Bethesda better use the RAGE id Tech 5 Engine for Fallout 4 and Elder Scrolls V or else!!!!
@ _IFRIT_ Must be you then - my PS3 version is silky smooth, no lockups, freezes or glitches (yet) which is so different from my 'Fallout 3' experience.
@ _IFRIT_ Do you know the difference? Seems you only came in here to gloat and brag about your oh so special PC version (yet you play it with a 360 controller LOLWFT! - what's the matter, KB and mouse too much for you? too many buttons to remember?).. ever check the forums on that genius? Cause if you did, you'd know that the PC version has the most problems than any version. Thank god for mods eh.. Take your trolling ass elsewhere
Both look like shit.
What the fuck how come when ps3 has screen tearing it's a problem but when xbox does it it's ok. Oh and how come on all videos on here the xbox walks in a straight line yet the ps3 looks all over (I noticed this on DR2 the most)
I noticed that to. They walk super slow and straight on the 360 version, but flail around in a jerky motion on the PS3. So it obviously will dip a couple degrees. Only issue I see where the 360 wins is the PS3's jaggies from piss poor development. But the screen tearing is noticible on both equally, but that friggin' rug. God the 360's textures are way lower than the PS3's. I do not at all mind the jaggies when the images look clearer, and less fuzzy.
sure you do
its a conspiracy
Quick! Put on your tin hats!
Textures 360 - 1.27GB PS3 - 1.98GB
Which means over the course of the game, which has thousands of objects in it, each object might have another MB of texture detail on it in the PS3 version. Wow, deal breaker right then. Ps3 wins, good job haxor
1.92GB Texture Data=PS3 4X MSAA=360 just depends if you like your game with no pretty much no jaggies, or nicer texture quality.
It seems like it's the same on all three systems (once again). But it never cease to amaze me how DF find some away to put the 360 above the other two systems.
It's an old engine. I think the graphics say enough.
This engine (it's been around since 2006) should be silky smooth and totally bug free regardless of which console you're one. So, why are we still experiencing problems with it?
ZeniMax and PS3 just don't mix.
my favourite part of this article is where it points out that the actual GAME data - ie. levels and graphics (mesh and textures) - are only ~2gb. how many hours of gameplay does this game have? hopefully this will shut up all of the 'games on PS3 can be longer because of blu-ray'. like ive always said, the length of a game is not determined by the storage format. and again, like this shows, most of the space on a disc is used up by audio - the audio alone in the PS3 version is bigger than the entire 360 game. localise your game, like they do on the 360, and you have no problem with disk space. overall though, the game looks graphically rubbish on both consoles.
No one said length was determined by storage format, pretty sure there's NES games that are longer than current gen games but reduced audio quality and reduced texture quality are the price you pay for the lower format, the PC version is 10GB on disc. A multiplatform game is NEVER going to be the indication of good disc space use anyway. I also don't get why people think this game looks bad, I think it looks pretty good when the size of the world is taken into consideration.
W/o mentioning repeated textures all across maps. I think you are underestimating the importance of having enough storage space. Xbox 360 PlayStation 3 PC Textures 1.27GB 1.98GB 2.0GB Meshes 692MB 644MB 980MB Voices 1.5GB 4.9GB 1.5GB Sound 361MB 923MB 811MB Music 309MB 415MB 522MB First, Textures + mesh ~ 2G only on the XBOX360. On PS3 and Pc it is substantially larger. The same article state XBOX textures are noticeable of lower quality. Lacking storage space perhaps? sounds likely The superior storage capacity of the PS3 simple allows for more stuff. Voice localizations for example. How games are localized on the xbox? DLCs? a different DVD per local? FFXIII lost its Japaneses voice overs due to XBOX lack of storage space. No matter how you see it, the argument that DVD is enough doesnt hold water anymore.
How can you blame the reduced quality of textures on 'lack of storage space' when there is 4gb of free space left on the disc? Lol it makes absolutely no sense. Piratethom, ps3 fanboys seem to think that the length of a game is proportionate to the size on disc. They say 'game x couldve been longer if it was on a blu-ray'.
And the xbox version only uses 4 GB on disc.
The 360 version has better lighting and more vibrant colors, The ps3 versions colors are slightly washed out looking and there seems to be a slight light refraction problem but the texture detail is significantly better.
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