Interview: The Making of Sony’s Warhawk
In the week of its release, GamePro sat down with lead producer Dylan Jobe to talk all things Warhawk.
GamePro: Often times in course of a game’s development there are things that end up on the cutting room floor. What things were you not able to include in the game that you wish you could have?
Dylan Jobe: Looking back on it leaving out the single player mode was a very hard decision. There were some really neat things that we were doing in our single player game, but at the end of the day the bar is set very, very high in single player. I’m a firm believer that if you’re not going to bring your ‘A’ game then you need to concentrate your efforts. So while we had some missions that I thought were really cool, as a cohesive story line with a gelled set of missions and game arc, it wasn’t there. On the multiplayer side, there were things that people brought up during the beta that I thought were really killer points that we are using to seed our development for our first expansion pack.











