Gran Turismo 5 Will Get Scratches
Kazunori Yamauchi (who heads up Polyphony Digital, developer of the Gran Turismo series) told German tech website Heise Online that Gran Turismo will be showing visible damage when hitting opponents or object on the side of the streets.
According to heise online, Gran Turismo Prologue will feature five tracks and 40 cars, which are rendered in high dynamic range with up top 200,000 polygons. The game will run in 1080p at 60 frames per second. The photo-realistic cars apparently will have slight imperfections on edges of cars, where pixels will be visible due to the high resolution of the game.
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