MMO Kingdom Under Fire II works on Xbox 360 but still won't be released until - at the earliest - Christmas 2011, Eurogamer can reveal.
Why? The same reason Champions Online struggled on console: the closed Xbox Live platform.
How did publisher Gameforge's Kingdom Under Fire 2 go from free to paid? And what does that mean for the game and its future for the players?
DSOGaming writes: "Today, and prior to our Top 10 Most Optimized PC Games of 2019, we are presenting you our Top 10 Worst Optimized PC Games of 2019."
Red Dead 2 should be on here as well. The game literally did not work or launch for some people. Rockstar launcher crashes. Game still randomly crashes. Mouse cursor glitches. One of the worst PC ports in recent years. you would think a big budget game like rdr2 R* would give a damn lazy port ffs
Following a successful launch merely a few weeks ago, publisher Gameforge and South Korean developer Blueside's MMO-RTS hybrid title "Kingdom Under Fire 2" is set to receive its first content update (the said content update brings Christmas to its players and much more).
"The same reason Champions Online struggled on console: the closed Xbox Live platform"
bs.....no console owner wants too pay 15$/month close or open
microsoft = facepalm
This game is the one ive waited for all this gen i can wait longer , or get pc first either way the game shall be insane.
One of my most anticipated games this gen. To bad it is taking so long to get this game out. I sure as hell hope this doesn't become vapourware do to it's long dev time and tight restrictions to have an MMO over Xbox Live.
All there rules will eventually kill them in the end.