Gamasutra Interview: Bigpoint's Adventures With Unity

Bigpoint has recently begun showing media a demo of its upcoming game, Ruined Online, a multiplayer online game set in a post-apocalyptic San Francisco. The team has been working particularly with Unity Technologies on the project, and has learned quite a lot about the rapidly-growing engine on the way.

"They've done a really great job with the technology," CEO tells Gamasutra -- but there's still a barrier. "On the other side, we still have a big issue with this kind of technology, because you still have to download a plug-in," he points out. "That's something we have to figure out in our next year as soon as we launch a Unity game."

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gamasutra.com
20°

Bigpoint: 'If you're in free-to-play you should be targeting China'

CEO Khaled Helioui discusses why spending time to designing your game for the Chinese market may be worthwhile.

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develop-online.net
70°

All Games Developed By Bigpoint Are Now Available For MAC

With Drakensang Online, Bigpoint features excellent graphics and gameplay in 20 languages on Macintosh – sure good news for all Apple and MMORPG fans who still enjoy a quite limited offer of online games for their platform

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thegamersparadise.com
30°

Craig Scott New Lead Designer at Bigpoint

Scott joined the games’ industry back in 2001 as a designer at former Climax Studios.
After just one year as a senior designer at Core Design, he decided to work on Realtime Worlds. He stayed there more than four years.

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pointgames.net