Bigpoint has recently begun showing media a demo of its upcoming game, Ruined Online, a multiplayer online game set in a post-apocalyptic San Francisco. The team has been working particularly with Unity Technologies on the project, and has learned quite a lot about the rapidly-growing engine on the way.
"They've done a really great job with the technology," CEO tells Gamasutra -- but there's still a barrier. "On the other side, we still have a big issue with this kind of technology, because you still have to download a plug-in," he points out. "That's something we have to figure out in our next year as soon as we launch a Unity game."
CEO Khaled Helioui discusses why spending time to designing your game for the Chinese market may be worthwhile.
With Drakensang Online, Bigpoint features excellent graphics and gameplay in 20 languages on Macintosh – sure good news for all Apple and MMORPG fans who still enjoy a quite limited offer of online games for their platform
Scott joined the games’ industry back in 2001 as a designer at former Climax Studios.
After just one year as a senior designer at Core Design, he decided to work on Realtime Worlds. He stayed there more than four years.