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70°

Post Release Support - A Developers Obligation?

In the internet age, it’s easier than ever for games to be kept up to date: new content, balance fixes for the multiplayer component and, arguably the most important, bug fixes. But how much of an obligation do developers have once their game is released?

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mmorpg.gamezone.com
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Community5356d ago
Dramscus5356d ago

It depends on the game/type of game. Single player only games should be put out finished and complete, with a possibility for a patch if there are serious enough bugs.
Any game with a multiplayer component. Not just to keep things fresh but because there are vast amounts of statistical data that can only be gotten after release. Which then should be used to balance online gameplay to make it more fun for the people playing it.
For games that are online only this is even more important, not only should they be balanced post release they should have additional content created and added to them. Free and in DLC form to keep the game sustainable.

lodossrage5356d ago

It's situational.

If this is a single player only game, then there should be NO need for dlc. If something is meant to be part of the single player game, then it SHOULD be on the game disc or original download if its a psn or xlba game. That adding stuff to single player is nonsense in my opinion. Put the game out when it's DONE and not before plain and simple.

Now on the Multiplayer part, yes to some extent developers should be obligated to that. Because if they want people to play their product for weeks, months, and years at a time, it's their job to give people a REASON to stick with their product.

barefootgamer5356d ago

I don't see the need for much of the DLC released these days, but I do think devs have an obligation to release it. It's become an industry norm, and to not release DLC might have a negative impact on the company.

Personally, though, I hardly see the need for most DLC and rarely ever buy it.

athmaus5356d ago

I dont really see much need for DLC but patch support yes

jzungre5356d ago

developers aren't obligated to do anything and game reviewers should start evaluating games based on what they are, not what they should be.

jzungre5356d ago (Edited 5356d ago )

Or what they "think" it should be.

not every game needs multiplayer, actually I think most games don't. Heck, not every game needs single player for that matter. Just do something well, and take some risks.

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40°

DF Direct Weekly #218: MindsEye Launch Disaster, Next-Gen PS Handheld Specs, Switch 2 Sells 3.5m

The catastrophic launch of MindsEye dominates the Direct this week - but how does the game actually look and run on PS5…

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digitalfoundry.net
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Community57m ago
70°

NetEase Announces AAA Action-Adventure Game Blood Message

Get ready for Blood Message, a game that combines stunning visuals and compelling storytelling from NetEase Games and 24 Entertainment.

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gamersocialclub.ca
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Community57m ago
Changed: embed code
danno_omen22h ago
Obscure_Observer6h ago

Truly amazing!

Draws inspiration clearly draws gameplay inspiration from Assassins Creed and action cinematics from Uncharted!

Powered by UE5!

Definitely on my radar!

Lightning778h ago

Looks very good why wasn't this at SGF?

Obscure_Observer6h ago

Probably because this trailer wasn´t ready yet.

I doubt the developers would miss the opportunity to reveal their games to millions of gamers on four major events like Summer Game Fest, Future Games Show, State of Play or Xbox Showcase on purpose.

Napoca8645m ago(Edited 44m ago)

This feels like 90% stolen from Uncharted and the guy is also falling or almost falling to often down. Nah this is to much show, something is strange here.

50°

Chronicles Of The Wolf Preview - Thumb Culture

"Chronicles Of The Wolf is a metroidvania so fiercely loyal to its source material that it could have fooled me into believing it was made in the early 90s. As cliché and overused as it may sound, the game is a true love letter to the roots of the genre." Jose @ Thumb Culture

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thumbculture.co.uk
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