A NASCAR developer on developing games for PS3:
"The truth is the PS3's tools and the way it works just sucks. The truth is they are both virtually the same in terms of hardware when it comes to how powerful they are, maybe the PS3 has a few different things that makes it a bit more advance, and Sony has this idea that it is designed for optimal development but that's a load of crap. In the last generation we would make the game for PS2 and then port it over to Xbox, but because Xbox was easier to develop for, we could actually enhance the title a little if we wanted to. The case with this generation is different, now we make the game for 360 first and then port it over to PS3, but we really don't have the time to mess with how the PS3 works to really add to much more. It will change in the future, but for now it sucks."
Well, someone should tell EA The way you work on your games sucks way more. "EA, It Sucks!" new EA moto. I hate really them. PS3 is certianly way different than 360 and more so than PS2 was to Xbox but if PS3 is such a hard machine to work on then how come devs of GRAW2 had no problem and Criterion, the team behind Burnout made Paradise on PS3 as lead platform and had no problem? Or how 2K Sports games can run at 60fps on both platforms?
Because EA sucks. Sorry for my angry rant but I've had it with EA's BS, trying to cover up their laziness.
what was the EA again? oh those lazy bastards!
Blame Sony they are the ones who made the hardware not developer friendly. Which is completely their fault. Maybe they should have focused on great development tools instead of making sure they got the Bluray drive in the PS3. Priorities..eh??
The developers of GRAW2 did have a problem that is why the game was delayed over 6 months. As well as RS3:Vegas almost a year.
All-Pro also runs at 30FPS on the PS3 which is made by 2K. The games that can run at 60 FPS on both systems is probably bc they are not processor intense.
You guys constantly place the blame on developers being lazy. Paid off...BlahBla Blah. Face the facts. The machines are about equal in power except the PS3 architecture is a major headache for developers.
IE, it will take more resources and development time to get "the same" results on PS3 as 360. Notice I didn't say "better" results. And for almost all 3rd parties it isn't woth it bc the PS3 install base is so small thus they will see minimal revenue. Thus PS3 fans will continue to get the "crumbs" of jumbled code and/or crappy ports= Blame Sony not anyone else.
Things will change, PS3 will lead if they want to get games out in time. Right now EA is making easy money on half baked games.
Flame bait.
Who cares about Splinter Cell and EA games they suck :P (Except for Burnout and Battlefield)