Avoid has a few features similar with Geometry Wars, one of which being the reactionary morphing background used within the game. Here in Avoid, it feels much less intrusive than the occasionally over-powering warping backdrop used in Geometry Wars, but no less stylish. Another feature that both sets this apart and aids comparison to Geometry Wars is the fact that, like with Geometry Wars 2’s Pacifist Mode, you cannot shoot the enemy, which is of course where NerfGames took the name of the game from.
After a few weeks of pending submission, NerfGames debut title, Avoid, is now live on Desura! To celebrate getting onto Desura theyhave decided to have a launch sale with the 50% off, knocking the price of the full game down to a low £0.99!!!
Resolution's Brendan Caldwell writes: There is a white tent in Nottingham’s Market Square. If our teenage memories teach us anything, it’s that disappointing things happen in tents. And this is a big ol’ tent. It’s a pleasant relief, then, that instead of teenagers unsuccessfully rutting and water leaking through the broken zip, the big white tent of Nottingham is actually the main platform of the excellent annual GameCity Festival. Inside is a mix of developers showing off their works-in-progress. Let’s walk past the big, well established names for now. Be gone, Lego Universe. Not now, Crysis 2. Something else compels us forward. GameCity, I have come for your indies.
NerfGames brings us a local multiplayer hit for XBLA. No Added Sugar's Chris goes hands-on with the developer and discovers why this indie game deserves big success.
Yes! The local multiplayer defiantly makes this stand out from the Geometry Wars of XBLA. The tension of all sitting round the t.v desperately fighting over modes reminded me of sitting around a N64 playing Golden Eye with your mates.
I hope the NerfGames guys keep it up.