Infinity Ward talks Call of Duty 4 multiplayer
An interview with Vince Zampella (Chief Creative Officer, Co-Studio Head), Jason West (Project Lead, Co-Studio Head), and Todd Alderman (Multiplayer Lead Designer).
1UP: Why no vehicles? They worked well in Call of Duty: United Offensive.
Todd Alderman: Maps with vehicles tend to be larger, where the fighting is less centralized and…it’s just not as intense, not the experience we’re going for.
Vince Zampella: What we’re doing with air support, the airstrikes and helicopters, gives us the same feeling that something big is going on but without the problems that vehicles introduce: too much traveling, too many guys fighting to fly the helicopter….











