Also, while I believe that this whole "4D" thing is a tangible concept, I still that that Sony shouldn't have blurted it around so much when it's going to be at least 2 years before we start seeing games that take full advantage of stuff like this.
you its gonna be a while before we see these kind of capabillaties in full action but some of the games that or out now and some that are due in the near future are touching on this damm these games are gonna be lookin better and better
Two years is being optimistic. I don't imagine developers putting a lot of stock in this technology. Although it is impressive as a concept, it doesn't have much practical application for the majority of todays games. How long would you actually spend in one area in todays games? Even in Oblivion, you weren't in the environment long enough for there to be any noticeable change to the environment, and even if there was a slight change, that is hardly the focus of the game. Static environments are fine. We live in day to day rooms that undergo very little change over weeks, months and years. This "4D" graphics claim is just another bullet point to sell hardware.
This technology is not practical, or worth the time required to implement it. I can't think of one developer that would want to spend the time to integrate "4d" graphics into a game instead of working on the function aspects of the game.
This is perfect for various aspects of games.. an obvious use for this technology would go to RPGs. But even sport games etc.. can use them. Remember games like "NBA Bollars" etc.. now imagine playing that game, but you start out as a young kid, and grow old over time etc..
How anyone can ignore using TIME as a factor in gaming is beyond me.
It's the only place you will go back to see your nice new living place look like a SH!T hole in a matter of days. It will turn in to a great place to show off your dusty trophies.
uggg PSU just showed how stupid they are, 4D is not the progression of time, its the perception of it. To see 4D would be like looking right and being able to see everything thats going to happen in the future for what you can see as a constant stream. And looking left you'll see the past for that area as a constant stream.
just watch up to 4D part. 4D is not something the human eye can see, the progression of time is not 4D if it were then we could say every show and movie that does that is doing 4D
The human brain can't comprehend 4 spacial dimensions. Time is the 4th dimension but it's temporal, not spacial. Another "gimmick" to fool the ignorant. Edit: Good link btw Odion.
Of course you can't see time, that was never the point of this article. The point is that you will be able to see the realistic effects of time. "It merely simulates time" uh....duh?! Everything in a video game is simulated if you break it down like you do. The point is to simulate time to make it look as realistic to a 3 dimensional world as possible. If you accept that current games are 3 dimensional then please spare us your bs and accept that a simulated 4th dimension is acceptable.
DeadIIIred I think you are missing the point that it isn’t a proper simulation and shouldn't be called 4d. I am not saying it isn't a viable and cool piece of tech but it isn’t really 4d and that is what odions point is. It’s just a cool marketing name. 3d games simulate the 3rd dimension 4d games are not simulating the 4th dimension as it can’t be simulated even with a real super computer like earth simulator.
hypercube... screen saver on linux systems for a while... 4D vector data, projected on a 2D plane(monitor/tv)...
4D rendering... The whole idea, is that you have textures in 3D space... if procedural, you can translate these attributes in time...
Go download POVray, a free raytracer, now apply a stone texture to a metaball or something... then translate one of the stone attributes (turbulence and scale) in time...
The Cell SPE's are just really good at this... this is where plain texture maps fail... procedural is the holy grail, since it has infinite scale or translation... Just like nurbs and implicit surfaces have infinite scale... Pixar Renderman uses procedural textures...
i'd love to hear you explain your theory of 4D as indepth as the article explained what it really means.seriously, i want you to scientifically explain the "look to the left and see the past and look to the right and see the future definition of 4D"
inb4obliviondoesthis
Also, while I believe that this whole "4D" thing is a tangible concept, I still that that Sony shouldn't have blurted it around so much when it's going to be at least 2 years before we start seeing games that take full advantage of stuff like this.
uggg PSU just showed how stupid they are, 4D is not the progression of time, its the perception of it. To see 4D would be like looking right and being able to see everything thats going to happen in the future for what you can see as a constant stream. And looking left you'll see the past for that area as a constant stream.
This mearly simulates the progression of time.