30°

OnLive too ambitious for current broadband?

InstantAction CEO, Louis Castle revealed in an interview that he believes cloud gaming technologies such as OnLive may be too ambitious for current broadband audiences, which certainly coinsides with what we have been told. Lag or latency issues have been reported by some users.

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zombiegamer.co.za
Raikiri4971d ago (Edited 4971d ago )

answer is yes
i tried it and i couldn't start playing , i think you need 10mb connection

hay4971d ago

And when everyone told so there was an uproar. "OnLive will put consoles out of business!", "There's no lag!". It may be the future, but it's in the future.

r0gueZA4971d ago (Edited 4971d ago )

Well then South Africans are f***ed:)

Have heard that from a few people now

hellsere4971d ago (Edited 4971d ago )

works for my bro most of the time.

LarsoVanguard4971d ago

Signed up for the free trial, I must say I was impressed with it. I was able to play Unreal Tournament 3 multiplayer on my crap pc with minimal lag. Granted, I have a pretty solid connection, and there was a little lag here and there, but playable nonetheless.

100°

The story of Thrill Kill, a PS1 fighting game canned by EA for being too controversial

If you ever owned a PlayStation, there’s a chance you have heard of Thrill Kill, a violent, sexually suggestive fighting game that never saw the light of day. Not from the outcries of concerned parents, but by executives at the last minute.

XiNatsuDragnel2129d ago

Wtf EA bring this back then we might let you off strongly implying might.

strayanalog2129d ago

I remember reading about some of the development of Thrill Kill in Gamepro magazine, and it getting the AO rating. That alone in '98 warranted a purchase, because.. well, it's an AO game, man.
Then EA canned it so they wouldn't hurt their image, which really sucks for the development team and their hard work. Overall, though, no biggie. We still have Mortal Kombat and can find Thrill Kill online. And not to mention with the releases in 1998 - arguably the best year in video games ever - Thrill Kill may have been overshadowed anyway.

rpgenius4202129d ago

I had a copy I burned and played. I believe you can still download it and play it on an emulator. It was quite bad actually.

Fist4achin2129d ago

Aside from being an unfinished game, I had a good time with it. I thought it was like that arcade game pit fighter. Imp the pimp or Belladonna the dominatrix were awesome!

Cmv382129d ago

I read somewhere, if not stated in the article, that this game evolved into wu tang shaolin style, which ended up for me being one of the best fighting games ever. A 4 player fighting game is still unheard of today. I know it may fall into the brawler category, but whatever.

jukins2129d ago

You're correct. And yes that was an awesome game. I was surprised it was actually good my friends and I had a blast with wu tang.

boing12129d ago

I've had bootlegged version of Thrill Kill on my modified PS1. Wasn't that great but it was brutal and 4 player vs. was pretty frantic.

50°

Louis Castle Takes Command at Amazon Game Studios, Seattle

Louis Castle, co-founder of Westwood Studios, and the new head of Amazon Game Studios, Seattle. If you’ve ever played a Real-Time Strategy game, you know Louis’ work.

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indiannoob.in
120°

OnLive teams up with London’s Green Man Gaming to resell its cloud-gaming service

Dean Takahashi of VentureBeat writes: "OnLive has teamed up with British game retailer Green Man Gaming to resell subscriptions for OnLive’s cloud-gaming subscription service. The deal is the first of its kind in which a game retailer resells OnLive’s online bundles of games delivered via web-connected data centers, or the cloud."

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venturebeat.com