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10°

Metroid Reorchestrated: Project Revival

Metroid Reorchestrated was a fan-run music site similar to Zelda Reorchestrated that was forced to close its figurative doors due to "several unforeseen difficulties". Now that same site has been revived, much like how Ridley appears again and again after seemingly being killed by Samus, and is here to stay (unlike Ridley). With a new track, Crateria Surface from Super Metroid, the promise of monthly updates, and the revealing of a mysterious project known only as Project Keweenaw, Metroid Reorchestrated is off to a great post-revival start.

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✔ Fixed
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Get a bigger pic.
Rrobba5392d ago WhoDisagree(0)Agree(1)
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eagle215391d ago

and they offer free MP3 downloads.

Thanks! :)

90°

Metroid Prime 3 Dev Left Retro Studios After "Unhealthy Relationship" With Nintendo Micromanagement

"If you're not directly working on the game, go away" - former Retro world artist, Nate Purkeypile

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Jingsing201d ago (Edited 201d ago )

Then there is Microsoft's approach which is just to piss in the wind and 95% of their stuff turns out bad. Developers might like that personally but you'll be out of a job quicker than you know it through badly shipped products.

Redgrave201d ago

First party Nintendo titles are held to a specific standard for a reason. It could be argued that both Sony and MS could benefit from doing the same, but you are right with MS nonchalant approach and "it scored well internally" and then putting out something like Redfall. Even Halo, MS' flagship series, wasn't overseen with the fine tooth comb to ensure it was top notch quality.

Nintendo first party games are very rarely duds, let alone non functional ones. You don't get that without a little (or a lot) of micromanaging. Is it annoying? No doubt. Their track record speaks for itself though and you can't deny that.

DarXyde201d ago

I think there is good evidence for both sides of that argument, really.

Japan Studio didn't have much oversight and that studio produced pure magic. Financially, it wasn't a cash cow studio, but I sense that anyone who played their games really felt the care and passion for their creation at work. Media Molecule is another one. I personally feel that Sony and Microsoft micromanagement tends to be overly negative. It might work for Nintendo because they're big on making a fun and engaging game first and entice people that way.

Sony as of late and Microsoft for at least two generations now, when they get into the micromanagement, it seems like a profoundly anxious experience.

gold_drake201d ago

i dunno if i agree with that.

i think some leeway is necessary to achieve atleast some sort of spectacle.

70°

Super Metroid: A Masterpiece Turns 30

Super Metroid was a monumental triumph of interactive art, a game that achieved new heights in presentation, level design, and pacing, and despite a few flaws, manages to hold up astoundingly well to this day.

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80°

Soapbox: 30 Years Later, Super Metroid's Foreboding Atmosphere Is Still Unmatched

"30 years after its launch, however, Super Metroid for the SNES remains the undisputed king of the franchise in terms of its atmosphere and tone. " - Ollie Reynolds | NintendoLife

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mastershredder467d ago

Castlevania Symphony of the Night says, 'not so fast there, Ollie'.

GoodGuy09467d ago

Fusion did a great job at it. Really love that horror feel with metroid. I mean you are completely alone on alien planets filled with horrific monsters and toxic environments.