For the most part, video game publishers churn out sequels at a rapid pace. The process has become so efficient, that consumers don’t have to wait long (just a year in some cases) to play the new Guitar Hero, Call of Duty and even Halo games. Critics complain of sequelitis, but for the most part, this influx of content keeps the industry profitable and fans happy, barring a slip in quality.
Then we have the slow pokes, the companies that make people wait years for a proper sequel for no conceivable reason. Here now, are the sequels that almost took forever to appear.
John Artest (RunDLC)