Phantasy Star Portable 2 picks up where Phantasy Star Portable left off with some significant system changes. Sega revised the Photon Point system and added new defensive techniques.
In this interview, Satoshi Sakai, Producer, discusses the design changes, Monster Hunter, and why PSP developers have a hard time with infrastructure mode.
Man, Phantasy Star can be confusing. There are so many different kinds of games in this series, but they all get tossed under the same umbrella. The oldest games are turn-based RPGs. The newer ones vary between MMOs and action-RPGs. Wouldn’t it be nice if things were simplified...
Phantasy Star online episode 1 and 2 is one my all time favorites. Just make that better...
What I need to know is when is Sega going to make and release Phantasy Star 5. All I need to know.
"Phantasy Star Online 2 (GameCube, 2012)"
May want to change that to (PlayStation 4, PlayStation Vita, Nintendo Switch, Android, PC and iOS, 2012)
I need to know when the fuck SEGA is gonna wake up and make a full on PSO 3 with the unreal 4 engine or some shit so I can get lost in the best god damn futuristic world with my pet mag as their god-tier PSO themed music blasts my ear drums forever and ever.
Wake the hell up SEGA, the time is NOW!
An experienced Monster Hunter veteran looks at the best games in the series, explaining what makes each one so great.
Gematsu: "Capcom held one of their regular “Ask Capcom” live stream events today, during which the company’s Christian Svensson addressed fan concerns over the Monster Hunter franchise’s fate in the west."
So it seems more and more likely that Nintendo will be a publishing partner on this going forward?
I had never played a monster hunter game until i played the one on the Wii and i loved it. This one was money well spent.