Bright Hub:
The upside for the game is that it plays out like a 3D beat-e’m-up title from the hey-day of the SNES and Sega Genesis era. The downside is that the game lacks a lot of polish that could have otherwise put it up in the ranks as one of the better licensed-property based games out there.
There's a certain charm that massively multiplayer online brawlers possess. For the older generation of gamers, brawlers have the ability to pull us back into the arcade days of our youth; for the younger gamers, the fast-paced action is better at grabbing attention and competing with popular offline action games. There's something primitively appealing about smashing buttons, dodging attacks, and using real-time tactics to bring down an opponent. Beating things up simply is a fundamental element of fun for gamers.
With that in mind, the combination of a popular cartoon series, the joyful action sequences of a brawler, and the social elements of an MMO should prove a recipe for success - and that's what Hero: 108 Online aims to prove.
MMOGames: Hero: 108 Online has been in Open Beta for months. When's the official release date? Will the release coincide with the new season of the Hero: 108 cartoon?
Hero 108: We officially started the Open Beta on July 7th, and while I can’t give an exact date for the opening of the item shop, I can say that we are getting all of our ducks in a row right now and should hopefully have an update for everyone soon enough.
MMOHut, "Traditional MMORPGs have very predictable gameplay. Right click on an enemy zombie or orc and watch your character trade blows with the monster until one of you drops. Okay maybe that’s an over simplification, but I think we’ve all had a sense of déjà vu after playing a few MMORPGs..."