DualShockers writes, "If you look at many of the games that come out today, you’ll notice a common theme throughout a good portion of them – somehow the fate of the world hangs in the balance. Whether you’re trying to stop the Cintamani Stone from falling into the wrong hands in Uncharted 2 or saving the galaxy from an invading swarm of Reapers that are intent on harvesting all life in Mass Effect 2, you’re saving the world/galaxy/universe/continen t/life from destruction in some way, shape or form. While there is nothing wrong with this, per se, is a “high stakes” plot device like that really needed to enjoy a game? Why do so many games seem to have your character carry the weight of the world on their shoulders in this manner?.."
RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.
"I started playing games yesterday" the List... Meh!
How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera
And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
A former 343 developer has revealed that mountains of Halo pitches failed to be approved, including a return to ODSTs and a push for more intimate, dark themes.
Halo-Pop like Gears Pop. Halo bowling. Halo Cooking Mama. There’s a reason why you won’t hear about them