Okay people. Let's try and consolidate all feedback and impressions to this thread. See something cool and new or something that needs to be fixed go ahead and post it. So without further ado, here we go. There seems to be a lot of new improvements to the patch, keep up the good work zipper!
Gary Green said: We have a juxtaposition of 2D and 3D visuals, flashy turn-based combat, quirky anime characters with cheeky dialogue with plenty of partial nudity; Yes, this is a Compile Heart JRPG. Whilst the engine is borrowed from Hyperdimension Neptunia mk2, Mugen Souls is more of a Disgaea spin-off. It’s not a strategy RPG as such, it merely sits within Disgaea’s ever-expanding universe (Multiverse? Netherverse? Your guess is as good as mine). You won’t find cameos though, since Mugen Souls is a franchise which aims to stand on its own two feet.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
I actually really liked the new game mode, but the one problem I had was the map for it. The map is sooooo damn basic, its not creative or interesting at all. Just a big open space with an underground area where D is, and each faction has a base that leads off close to their spawn. Once D opened up weather you're attacking or defending, its so damn small and crowded its not even fun to be down there because its just filled with grenade spam. I really like the idea of this new game mode and its a lot of fun, but my god make a better map. Zipper IMO makes some of the best maps in any video game, at least with the SOCOM series, and it's kind of a shame to see just a horrible basic map from them.
hmm i agree with you there @T9X69 hopefully they will improve the maps in future updates. But its still and awesome and addictive game !
i have yet to play the beta, i hate that its only on during certain times, its never when i'm available to play..
just been playing the regular game
:(
Nice. Love this game. I know this is wishful thinking while they're focused on this beta, but now that they're making the original maps faction neutral I think they should come out with some DLC that contains at least one new map for each game mode. Stop with the new modes and give us more maps for the existing modes. I like the new mode ok, but I don't see myself playing it more than the existing ones. The next two DLCs should be new maps for existing modes. I'd pay for that right now. If there has to be another new mode, make it with all 3 factions again, but a Capture the Flag type of game where there is one (fill in the blank) that all 3 PMCs want. Capture the Intel. Also I think they should make the contracts change which game modes they are assigned to based on how many people played each mode. For example, up the XP bonus that's currently given for winning the Sabotage contract and put it on whatever game mode was played the least during the previous week. I don't know if that makes sense, but it seems like that might make people play modes they might not otherwise play.
I'm not paying for it till I see a serious amount of people playing them. Every time I'm online I see only 15 - 20 people in interdiction lobbies...Not a good selling point if you ask me.